Bet Player Dealer

Once a player (you) has bet, both the player and the dealer are dealt two cards each. The player's cards are dealt face up. The dealer's first card is dealt face down. The Ace can be used as a 1 or 11 points. Any card combined with an Ace, other than a card that has a value of 10, is considered a "soft hand". Meaning that if the player has 4 and an Ace, it would be considered 5 or soft 15. The King, Queen, Jack and Ten are 10 points each; all other cards, are worth their face values. If the players first two cards total 21, then it's a natural Blackjack. Blackjack is the highest hand. If you are dealt any two cards other than a Blackjack, you may "stand" (refuse any further cards), or "hit" ( accept another card) A player who stands will not receive additional cards. Cards are dealt until the player stands or "busts" (exceeds 21) When you bust, you immediately lose your bet regardless of the dealer's hand result. After the player's final actions, the dealer reveals the down card. If the dealer's hand is 16 or less, the dealer must continue to "hit" until reaching 17 or more. The dealer must stand on soft 17 and cannot take additional cards. If the dealer exceeds 21 ("bust"), and the player has stood without busting, the player wins. When the dealer stands on 17 or greater and has a higher count than the player - the dealer wins; if the player has the higher count - the player wins. If the player and the dealer have the same totals, it's a "push" (tie)

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If the shooter is winning, the dice are not passed on. The dice are only passed to the next player if the shooter sevens-out (rolls a seven) or decides not to continue rolling. In the Internet version of craps, the player loses if there is a seven-out and can end the game at any time provided there are no bets placed. Pass Line and Don't Pass Line bets are made on the shooter's "Come Out" roll. All other bets are placed after the come out, once a "point" has been determined, and work independent of the "pass line" and "don't pass" bets. 1) The Come Bet
Made any time after the initial "Come Out" roll when a shooter has a point to make, you win on the first roll of the come bet with a natural (7, 11) and lose on craps (2, 3, 12) Any other number that comes up is a come point. You win on a come bet if this number is rolled again before a 7. 2) The Don't Come Bet
Opposite of the come bet, except the 12 is a tie. Made any time after the initial "Come Out" roll when a shooter has a point to make, you lose on the first roll of the don't come bet with a natural (7, 11) and win on craps (2, 3) Any other number that comes up is a come point. You lose on a don't come bet if this number is rolled again before a 7. 3) Odds Bet
You can accompany your Pass Line, Come, Don't Pass, or Don't Come bet with an additional bet called an "odds bet". Once point has been established, the odds bet is popular because it pays "true odds" on your bet. True odds are based on comparing the chance of your number being rolled before the 7, are paid out accordingly. To illustrate, using the True Odds Chart, you can see that the 7's chance of coming up is twice that of the 4. When you place an odds bet on the four, it will pay 2 to 1, the true odds.

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Tip #1: The one card placed faceup on the table indicates how many cards the dealer will burn. If the card turned up is a four of clubs, the dealer will burn four cards. Tip #2: In baccarat, the casino takes a commission whenever a player wins a bet placed on the banker side. This is because betting on the banker has an inherent 1.06 percent advantage. Bets are paid at 0.95-to-1. Tip #3: Twos through nines are counted at face value; tens and all jacks, queens and kings count as zero; and aces count as one. Suit is irrelevant in baccarat. Tip #4: First and third cards are dealt to the player. Second and fourth cards are dealt to the banker. Tip #5: For any total over nine, only the last digit is taken - for example, a total composed of a six of clubs and a six of diamonds is two. If either the player or the banker has a total of eight or nine, it's called a "natural" and automatically wins - unless the other hand also has a natural, in which case the two hands tie. Tip #6: If the player holds a total of less than six or seven, the player draws. Tip #7: With a total from zero to two the bank always draws; with a total of seven the bank always stands; with a total of three the bank draws, unless the player drew and its third card was an eight; with a total of four the bank draws, unless the player drew and its third card was an eight, nine or ace; with a five the bank draws, unless the player drew a third card outside the range of four through seven; with a six the bank stands, unless the player drew a third card of either a six or a seven.

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Gambler's Survival Guide
Source : Max Drayman (www.winneronline.com)

Top tips that will help you walk away from casinos with more money in your pocket:Know Your Game Not all games are created equally. There is a wealth of information both on the net and in print to inform you of the odds you face in any given game and the strategies that will help shave the house edge to a minimum. Spend a little time reading and you'll spend a lot less time wondering what happened to your bankroll.Play To A Budget Let's say you've got $600 and you expect to gamble three times a week for the next couple weeks. That's $100 per session and that's your budget for any given session. Put the rest away, forget about it and enjoy the money you've got in front of you. DO NOT under any circumstances touch another day's bankroll. If you tap out, walk away and come back another day. This is how you remain a happy gambler and not a whining loser. Don't Gamble With Scared Money.We've all heard and said it before: only gamble money that you can afford to lose. Anything you can't afford to lose like the rent money is called "scared money" because that's what you'll be if you even get close to betting with it. And scared gamblers are losers-in-training. If you play this way you may well need professional counselling.

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