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Card Bet Hand
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Basic Rules of Play The dice are tossed from one end of the crapstable to the other making sure that both dice bounce off of the back wall of thetable.
Moving in a clockwise direction, players take turns rolling the dice. TheShooter's first role is called the "Come Out" role. This Shootercontinues to role as long as he or she makes winning roles.
The "Come Out" role is very important in craps in that it establishesthe Shooter's "Point." "The Point" is the number that theShooter must role again before he or she roles a 7. A 4, 5, 6, 8, 9 or 10establishes the point. Rolling a 7, 11, 2, 3 or 12 on the "Come Out"role results in the dice being passed to the next Shooter.
The Puck - This two-sided disc indicates whether or not a game is inprogress and if a "Point" has been established. The puck displays"OFF" and remains on the "Don't Come Bar" until a"Point" has been established by the shooter. The dealer then turns thepuck to the "ON" side and moves it to the numbered location on thecraps table to denote the "Point" number for this shooter.
Betting On Craps
Pass Line Bet - A simple and basic even money bet. You are betting thatthe first role of the dice will add up to 7 or 11. On this bet, a 2, 3, or 12loses the bet. Any other number establishes the "Point." The"Point" number has to be rolled again before a 7 comes up to win,otherwise, the bet is lost.
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Requesting a card or a hit on 17 or above will do two things: it will mark you as a rank amateur and will make other players abandon your table. There are only four cards to improve your hand with a 17, three with an 18, 2 with a 19 and one with a 20. The odds are stacked against you in every case. With 17 as the player's key point, 6 is the corresponding cutoff card for thedealer's exposed card in determining how you play it, with the deuce or 2 beingthe exception to the rule (refer to "The Terror of the Twos") It is importantto remember: everything is relative to the one card the dealer is showing. Ifthe dealer's exposed card is 3-6, the player has a better chance of winning thanif the dealer is showing a 2, 9, 10 (or face card) or ace. Seven and eight fallin the middle.Generally accepted blackjack theory notes that 18.3 represents the calculatedaverage hand needed to win. In other words, a hand with less than a 19 total(you can't get fractions in blackjack), is potentially a losing hand. If thedealer is showing a 7, 8, 9, or 10-value card, you will need to hit if you haveless than a 17.With a total of 17, you are stuck-you can't take a hit, but your chances aren'tgood. The math of the game says you can't take a card to improve your hand, butthe best you can do is hope the dealer has a 5-10 if he/she is showing a seven.With a 10, you tie, or "push." You don't win, but you don't lose. 5-9 makes thedealer hit once more. If the dealer has an 8, 9, or 10-value card exposed, youhave to hope that there is a 4, 5,6, or 7 in the hole. That will make the dealerneed to take a third card as well and this might put his/her hand over the totalof 21, with a busted hand. As there are more 10-value cards than any other, thechances here are not as bad.When you receive a hard 17, 18, 19, or 20, there is nothing to do except sitback and hope that the dealer's hand isn't as good as yours. You merely indicateto the dealer that you don't want a card and want to stand. Obviously, with a21 or blackjack, there's no need to try to improve your position.
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Jokers Wild is basically the same setup as other video poker games apart from there are extra jokers thrown in that act as wildcards. This means that they can act as anything. Any number in any suit. Here is the paylist for Jokers Wild machines:- • Two Pairs - A hand that contains two pairs such as two 3's and two 7's. Achieving this returns your bet. • Three Of A Kind - Three cards that are the same numberwise. Achieving this pays 2X your bet. • Straight - All 5 cards consecutive but not in the same suit. For example, 5, 6, 7, 8, 9. Achieving this pays 3X your bet. • Flush - Any 5 cards of the same suit, the numbers do not matter. Achieving this pays 5X's your bet. • Full House - Two cards of the same value and three cards of the same value such as 7, 7, Queen, Queen, Queen. Achieving this pays 5-8X your bet. • Four Of A Kind - Four cards of the same numerical value such as four 10's. Achieving this pays 15-20X your bet. • Straight Flush - Five cards of the same suit in numerical order such as 5, 6, 7, 8, 9 of hearts. Achieving this pays 40-50X your bet. • Joker Royal Flush - This is the same as a straight flush but it must include a joker. Achieving this pays 100X your bet.
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Card Double | Card Case | Card Cards Account | Card Dealer Hand | Card Cards Win
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