Cards Play Hand

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Tip #1: The one card placed faceup on the table indicates how many cards the dealer will burn. If the card turned up is a four of clubs, the dealer will burn four cards. Tip #2: In baccarat, the casino takes a commission whenever a player wins a bet placed on the banker side. This is because betting on the banker has an inherent 1.06 percent advantage. Bets are paid at 0.95-to-1. Tip #3: Twos through nines are counted at face value; tens and all jacks, queens and kings count as zero; and aces count as one. Suit is irrelevant in baccarat. Tip #4: First and third cards are dealt to the player. Second and fourth cards are dealt to the banker. Tip #5: For any total over nine, only the last digit is taken - for example, a total composed of a six of clubs and a six of diamonds is two. If either the player or the banker has a total of eight or nine, it's called a "natural" and automatically wins - unless the other hand also has a natural, in which case the two hands tie. Tip #6: If the player holds a total of less than six or seven, the player draws. Tip #7: With a total from zero to two the bank always draws; with a total of seven the bank always stands; with a total of three the bank draws, unless the player drew and its third card was an eight; with a total of four the bank draws, unless the player drew and its third card was an eight, nine or ace; with a five the bank draws, unless the player drew a third card outside the range of four through seven; with a six the bank stands, unless the player drew a third card of either a six or a seven.

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Cycle

The predicted average number of hands between similar winning hands such as a royal flush. You should remember however that this is only a prediction since the games are random and the exact time between wins will vary.

Expected Return

The average amount of money paid back based on a particular play for a particular bet. The Expected Return "ER" is determined by taking the Expected Value "EV" of a play multiplied by the amount bet.

Expected Value

EV is the average value of all of the possible outcomes for a particular play or game. In other words the predicted average payback per unit that was bet of a specific play.

Full Pay

A full pay video poker machine will offer the best payout schedule for that particular game type. For instance, the 9/6 Jacks or Better machine is full pay while the 9/5 or 8/5 versions of the game are not.

Inside Straight

Needing one card to achieve a straight and the card needed is one of the middle cards between the top and bottom of the straight. For instance, with a 3, 5, 6, 7 in your hand you would need a 4 to complete the straight. Also referred to as a gut shot draw.

Long Run

A period of time or game play where the presented odds equal predicted probability.

Open Ended Straight

Four consecutive cards requiring one at either end to make a straight. For instance, with a 4, 5, 6, 7 in your hand you would need a 3 or an 8 to complete the straight.

Optimal Play

Using a strategy designed to give you the most advantageous opportunity to win the most money for a particular game, yet not necessarily be considered perfect play.

Pat Hand

A winning hand dealt from the beginning of a hand such as a flush or straight. A hand where you should keep all five cards as no other card will improve the hand.

Payback

Often referred to as the Expected Value "EV" of a particular game. It is the return expected over the long term expressed as a percent.

Payoff

The amount of coins or credits paid for a winning hand often expressed on a per coin basis. For instance a full house might pay 45 coins on a 5 coin bet; so the payoff is 9:1 or 9 coins won for the 1 originally bet.

Payoff Schedule

The table posted on each machine showing the number of coins paid for each possible hand for each possible coin bet. Also referred to as the payout schedule or a paytable.

Payout

The amount of coins or credits paid for any given win.

Perfect Play

Playing a hand according to that particular hands highest Expected Value. Doing so over a period of time can give the player the advantage over the house. Playing perfectly is easier to do on certain games, while in others its almost impossible.

Secondary Payoff

A winning hand achieved as a result of going for a different winning hand. For instance you select to draw 2 cards to a royal flush and get dealt three of a kind; that would be a secondary non-intended goal or secondary payoff win.

Short Run

A period of time or game play where the predicted probability of a game will vary due to normal streaks and fluctuations.

Strategy Card

Is nothing more than an instruction sheet providing hints as to the best way to play a particular game and/or hand.

Zilch or Zip

Nada, nothing, a garbage hand; a hand after the deal which contains no cards worth holding.

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Card counting is one of the better known ways of beating the house it is also one of the most difficult. The basic premise is that the counter keeps track of what cards have been dealt out of the shoe and uses this information to base his decisions on. Card counting is not as accurate as many people believe, as you do not know what card is going to be dealt next you just keep track on whether the deck is favourable. You can do this by keeping track of the amount of high cards to low cards that have been dealt. So if very few high cards have been dealt in the first half of the shoe then the deck could be described as favourable. High cards are 10's face cards and aces. It is easier to keep track of cards that score ten, as they are the most plentiful cards in the deck. There are three main reasons that decks high in face cards are favourable to the counter and not the casino. Firstly, the higher the proportion of tens and aces in the deck then the higher the likelihood that you can get a blackjack. It is true that the dealer is also more likely to pull a blackjack as well. However when the dealer is dealt a blackjack you lose all your wager when you are dealt a blackjack you win 3 to 2 so you get 150% of your wager and lose only 100%. So if you and the dealer trade blackjacks at the end you will be up. The dealer must draw when he has a 16 or less. He has no choice. When the deck is favourable, he runs a greater risk of busting. You, on the other hand, can alter your strategy to take advantage of favourable conditions. You don't have to take a card when the odds of busting are great because of a favourable deck. With doubling down on 10 and eleven with a favourable deck it is very valuable as the odds of the next card being a ten or ace is quite high which gives you a very high hand at double your initial wager.

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