Cards Same Bet


Deuces Wild also contaisn wildcards just like Jokers Wild. In this game 2's are wildcards and can be used for absolutely anything no matter what 2 it is. This is a huge bonus and helps winning alot easier, but this means that the smallest winning hand is three of a kind. Here is the full win table. :-
• Three Of A Kind - Three cards that are the same numberwise. Achieving this returns your bet.
• Straight - All 5 cards consecutive but not in the same suit. For example, 5, 6, 7, 8, 9. Achieving this pays 2X your bet.
• Flush - Any 5 cards of the same suit, the numbers do not matter. Achieving this pays 2-3X your bet.
• Full House - Two cards of the same value and three cards of the same value such as 7, 7, Queen, Queen, Queen. Achieving this pays 3-4X your bet.
• Four Of A Kind - Four cards of the same numerical value such as four 10's. Achieving this pays 4-5X your bet.
• Straight Flush - Five cards of the same suit in numerical order such as 5, 6, 7, 8, 9 of hearts. Achieving this pays 8-10X your bet.

• Royal Flush Without Deuces - Five cards of the same suit, MUST be 10, Jack, Queen, King, Ace. Achieving this pays 250X your bet if you bet 1 to 4 coins and 4000X your bet if you bet 5 coins.
The following can only be won when one deuce (2) or more are present in the hand.

• Five Of A Kind - Five cards of the same number and has to include one deuce (2) or more. Achieving this pays 15-16X your bet.
• Wild Royal Flush - Five cards of the same suit in numerical order ending at Ace, must include one or more deuce (2) For example 10, 2, Queen, King, Ace. Achieving this pays 25-30X your bet.
• Four Deuces - A hand that contains all four deuces (2) Achieving this pays 200X your bet.

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1 - Buy Bet Here you can guess that a certain number will be rolled before a 7. It's the same as a place bet but a Buy Bet pays true odds with a 5% charge with a win.
2 - Don't Come Bet Opposite of a 'Come Bet'. Odds are the same.
3 - Place Bet Here you can bet that a certain number will be rolled before a 7. The odds are 9:5 on a 4 and 10, 7:5 on a 5 and 9 and 7:6 on a 6 and 8 roll.
4 - Come Bet Is basically the same as the 'Pass Line Bet' but the bet is made after the shooter gets point. The shooters next roll then becomes this bets come out roll. This bet wins with 7 and 11 and loses with 2, 3 and 12. If another number is rolled then your counter is moved to the corresponding place (see number 10 on diagram) And for you to win a point must be regained before a 7 is rolled. The odds are 1:1.
5 - Field Bet Is where you bet if the outcome of the next roll will be a 2, 3, 4, 9, 10, 11 or 12. Any other figures lose. 2:1 are the odds for 2 and 12, and the rest are 1:1.
6 - 6 & 8 You bet if a 6 or 8 will be rolled before the next 7. Odds are 1:1.
7 - Don't Pass Bet A simple bet, that the shooter does NOT win the game. The odds are 1:1.
8 - Pass Line Bet The simplest bet; you bet that the shooter wins the game. The odds are 1:1.
9 - Odds Bet This strengthens your 'Don't Pass Bet' or your 'Pass Line Bet' but this bet is made after point on the shooters come out roll. The odds are 2:1 for a 4 and 10, 3:" for a 5 and 9 roll and 6:5 for a 6 and 8 roll.
10 Number 10 corresponds with information in the 'Come Bet'.

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If one color has been coming up a lot, are my odds better by betting with it or against it on the next round? Your odds do not change regardless of whether you choose to bet with the color or against it. Roulette is a game of independent events, where one spin has no effect on the outcome of any other spin. What appear to be patterns actually have no affect on the probabilities associated with the available bets. The chance of hitting red or black on any given spin is always a consistent number. This is sometimes difficult to believe, because we have likely all experienced runs of red or black numbers on the roulette wheel. Statistically though, it is not unlikely for such a run to occur; in fact there is an expectancy to it. Runs of red or black numbers are just as likely as runs with alternating colors. Is there a difference between betting on a combination of numbers and betting on the same numbers individually? If you bet $4 on a split bet that covers four numbers, your expected outcome is equivalent to betting $1 each on the four numbers you're covering. Splitting your bet over the numbers is only beneficial because it is convenient, and it allows you to place multiple small bets if you wish to. Can you beat the house by starting with a table minimum bet on an even-money spot, then doubling-up after every loss and returning to the lowest level when you win? This is commonly referred to as the 'Martingale' betting system, and has been discussed at length in many forums of gambling discussion. The Martingale system does offer a high likelihood of netting a small profit, but pits that likelihood against a low chance that you could lose a major amount. The flaw in the system revolves around upper table limits. If you happen to start into a losing pattern where you are doubling your bet each time, the amount you are betting after a few short losses in a row grows rapidly. Eventually you reach the upper table limit and can no longer recover all of your losses with a win on the next spin. If a player is unlucky enough to lose a number of times in a row, the potential losses are usually seen to greatly outweigh the potential wins.

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Players place an ante on the table. The ante is set by the card room, and is not applicable in games where increments are $0.50/$1.00.

3rd Street - three cards are dealt - two "hole" cards, and one visible "door card".

At this point, the Player with the lowest card must bring-in the betting.

First round of betting - options are to check, fold, bet, or raise.

4th Street - the fourth card is dealt - face-up.

Betting round - options are to check, fold, bet, or raise.

5th Street - the fifth card is dealt - face-up.

Betting round - options are to check, fold, bet, or raise.

6th Street - the sixth card is dealt - face-up.

Betting round - options are to check, fold, bet, or raise.

River Card /7th Street- the final card is dealt - facedown.

Final round of betting follows. If two or more Players are still vying for the pot when the betting concludes, the hands at the table are turned face-up

The Showdown! All remaining Players create the best possible five-card high and five-card low poker hand using: any 5 of the 7 Cards to create a high-hand or any 5 of the 7 Cards to create a low-hand

The two Players with the best high and low hands split the pot!

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  1. The Players to the left of the Dealer begin by posting the blind bets .

  2. Four pocket cards are dealt to each Player - face-down

  3. First round of betting - options are to fold, bet, or raise. Only one bet, and three raises per Player are allowed on the first round. Players cannot "check" in the first round, as Blinds are bets, and not antes.

  4. Three communal cards (flop ) are dealt face-up in the center of the table. All communal cards are active for all Players and can be used in combination with each Player's two cards.

  5. Second round of betting - options are to check, fold, bet, or raise.

  6. Fourth communal card (Turn ) is dealt face-up.

  7. Third round of betting - options are to check, fold, bet, or raise.

  8. If, at this stage, there are still at least two vying Players, the fifth, and final communal card (River ) is dealt face-up.

  9. Final round of betting follows.

  10. The Showdown! All remaining Players then create the best five-card hand possible. You can only use: two pocket cards and three communal cards .

  11. The best hand wins the pot! If two or more Players have the same winning hand, the pot is split equally between them.

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