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Come Roll Bet
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Pass LineA pass line bet is a bet placed before the come out roll (i.e. the first roll of the dice in a new craps round) A wager on the pass line wins immediately if the come out roll is 7 or 11 (naturals), and loses if the come out roll is 2, 3, or 12 (craps numbers) If any other number (4,5, 6, 8, 9, or 10) is rolled, that number becomes "the point." If the shooter rolls the point again before rolling a 7, your pass line bet wins. If the shooter rolls a 7 before rolling the point again, your pass line bet loses. Don't Pass LineA don't pass line bet is essentially the reverse of a pass line bet, and is alsoplaced before the come out roll. If the shooter rolls 3 or 12 on the come outroll, a don't pass line bet wins immediately. If, however, the come out rollis 7 or 11, don't pass line bets lose. If the come out roll is 2, a don't passline bet is returned to the player in a push. If the come out roll is 4, 5, 6,8, 9, or 10, that number becomes the point. Once the point has been established,don't pass line bets win if the shooter rolls a 7 before rolling the point again.If the shooter rolls the point again before rolling a 7, don't pass line betslose. ComeA come bet is placed before any roll of the dice, once a point has been established by the come out roll. Come bets win immediately if the shooter's next roll is 7 or 11, and lose if the roll is 2, 3, or 12. If the shooter rolls 4, 5, 6, 8, 9, or 10, that number becomes "the come point." If the shooter rolls the come point again before rolling a 7, the come bet wins. Don't ComeA don't come bet is essentially the opposite of a come bet. Don't come bets winimmediately when the shooter's next roll is 3 or 12, and lose if the roll is7 or 11. If the shooter rolls a 2, the bet will be returned to the player ina push. After the come point is established, don't come bets win if 7 is rolledand lose if the come point is rolled. OddsAn odds bet is a "back up" bet on an original pass line, don't pass line, come,or don't come bet. Gold Club allows odds bets of three times your original bets. FieldA field bet is a bet that the next roll of the dice will be either 2, 3, 4, 9, 10, 11, or 12. Big Six and Big EightA big six bet is a bet that 6 will be rolled before 7. Likewise, a big eight bet is a bet that 8 will be rolled before 7. Place WinA place win bet is a bet that either 4, 5, 6, 8, 9, or 10 will be rolled before a seven. Place LoseA place lose bet is a bet that 7 will be rolled before either 4, 5, 6, 8, 9, or 10. BuyA buy bet is a bet that either 4, 6, 8, 9, or 10 will be rolled before 7. A vigorish (vig.) of 5% is charged when placing the buy bet. LayA lay bet is a bet that 7 will be rolled before 4, 6, 8, 9, or 10. A 5% vig. is charged when placing the lay bet. Any 7An "any 7" bet is a bet that the next roll of the dice will be 7. Any 11An "any 11" bet is a bet that the next roll of the dice will be 11. Any Craps An "any craps" bet is a bet that the next roll of the dice will be 2, 3, or 12. Horn A horn bet is a bet that the next roll of the dice will be either 2, 3, 11, or 12. HardwayA hardway bet is a bet that the shooter will roll either a 4, 6, 8, or 10 as doubles (2+2, 3+3, 4+4, or 5+5) before rolling a 7. Rolling a number by doubles is said to be rolling the number "the hard way." As per normal poker rules - playing and betting proceeds in a clockwise direction. All Players must first ante before they receive their initial cards, except the $0.50/$1 game which has no ante. There are four betting rounds in a complete game of Five-Card Stud, not including the ante. On the first round of betting, the Player with the lowest value door card "brings-in" and starts the betting - equal to at least half the minimum bet for the game. In proceeding rounds, the Player with the highest hand initiates the betting. If hands tie, the Player to the left of the dealer acts first. Betting increments in the game determine the bets. In a game of $2 and $4 betting increments, the first two rounds of betting and raising are set at the lower level of $2, the other three rounds of betting and raising are set at the higher level of $4. The maximum allowable number of bets per Player during any betting round is four. This includes a (1) bet, (2) raise, (3) re-raise, and (4) cap. The term cap is used to describe the 3rd raise in a round since betting is then capped and can't be raised further. Once capped, Players will have only the option of calling or folding. In betting rounds where Players have folded, the first active Player left of the Disc/Dealer is first to act. - Craps Bet Outside | Come Bet Player | Come Out | Come Pays | Come Bet Player
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