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Once a machine pays off, don't play it again because it won't pay off again for some time.
The machines have absolutely no ability to keep track of what has happened in the past. The results are totally random, the slot machine is as likely to pay off on the next pull as it would haveif a jackpot had not been won.Slot machines near the entrances to casinos pay off more than other machines.
This belief is based on the assumption that winning machines near the entrance will attract passerby's into the casino. However, today there is no need for casino operators to attract people toplay slots, so if it was true in the past it most likely doesn't apply to today's reality.Casinos can change the odds of a machine so beware of any casino employee fiddling around near the machines.
The payoffs on every slot machine are coded on a computer chip inserted into the machine when it's manufactured. Casinos, slot technicians, etc. cannot alter the payoffs.If a slot machine advertises a 95% payback then I should expect a return of $95 for every $100 I put into the machine.
The payback percentages are long term percentages. The long term outlook allows the casinos to average income from the machines over time, which is much longer than the time you wouldtake to play $100 in a machine. In the short term (the time you would take to play $100) the machine could pay off a lot more or a lot less than the advertised amount.You should play one coin at a time to get more chances at hitting the jackpot.
The chances of hitting a jackpot are small. In most cases, playing the maximum number of coins increases the payout rate percentage, which is actually your better bet to walking away as a winner.

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There are four different situations or possibilities in an original or two-card blackjack hand. The strategies for dealing with each comes from more than 40 years of research done by mathematicians, probability experts, and professional gamblers. Julian Braun, Dr. Edward Thorp, Lawrence Revere, Stanford Wong, Arnold Snyder, Peter Griffin, and Don Schlesinger, represent some of the most important theorists and innovators of blackjack over the last half-century, and their legacy provides the foundation and framework for current blackjack philosophy and practice. On the ground floor of the blackjack high rise, are those who play the game, but don't put any effort into learning much about it, so they guess or go by hunches or "feelings." This player can only rely on the luck of the draw hoping for a chance to win.The next level of player cares about learning the game enough so that he or sheis willing to absorb what is termed a "basic strategy." By learning basic strategy,the player elevates his or her level of play and greatly enhances the possibilityof winning,The third level of player assigns numerical values to each card in an attemptto separate the cards that have been played in an attempt to determine the remainingcards along with the mathematical odds of winning all remaining hands. This procedureis called card counting and there are numerous methods to consider. All of the strategies listed begin with two separate factors: your two cards compared to the dealer's single exposed card. Those three cards represent the known values in the equation to figure the possibilities. How you react is directly related to those two dynamics. One note: the basic strategies discussed and noted here are for multiple decks, rather that single or double as there are many more of the former than the latter group. It is quite frustrating to sit at a blackjack table knowing you are playing Basic Strategy to the letter and are losing while other players are making foolish decisions and winning. The math of the game states you are playing at a .05 disadvantage given a reasonable set of rules. That is one-half of one percent, as close to 50-50 as you'll find, and about the best set of odds in the modern casino. Yet there are no guarantees you'll get "good" cards. Probability theory views events from a long-term basis, rather than isolated cases. That is why the game favors disciplined players who have patience. If you play long enough, you will encounter sessions where you know you did the right thing but lost hand after hand. The only satisfaction you can take home is the knowledge that things will turn the other way, sooner or later. Those who are winning by playing foolishly may smile, but it will be a temporary situation and one which can get them into deep trouble.

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Outside bets
The outside bets on a roulette table are the bets that reside 'outside' of the main playing area of 37 numbers. There are no winning outside bets for 0 results. Let's have a look at the different types of outside bets: Color bets: Red bet or Black bet
You can choose to bet on the outcome either being a red number, or a black number. Place this bet right in the diamond shaped areas on the front of the board, filled in with a red or black color. This is a very common roulette bet, as it is easy to understand that you have almost half a chance of winning. People often place the bet making the incorrect assumption that if 5 blacks were spun, there is a better than 50% chance the sixth spin will be red. This is not logical, as the roulette wheel cannot 'remember' what it spun last, and each spin is independent of all previous spins. This bet is paid even money. Odd bet or Even bet
Similar to the red black bet, this even money bet is based on whether the number will be odd or even. Since 0 does not count as either, there are 36 numbers, an even count between odd and even. Place this bet by putting your chips in the middle of the square marked 'even' or the square marked 'odd', which reside on either side of the black / red betting area. Low bet or high bet
Roulette rules allow ranges of numbers to be bet on. The low/high bet lets you predict whether you think the next number to come up will be part of the range from 1 to 18, or part of the range from 19 to 36. This is an even money bet. To place this bet put your chips in the boxes with the associated number range printed in them. Column bet
At one end of the set of 37 numbers are boxes with the words '2 to 1' written in them. Each box is part of a column of numbers if you extend a line up the body of the inside of the betting area. If a number from within the column you are betting on comes up you win, and are paid 2 to 1. Although not grouped with the others, this is still considered an outside bet. Dozen or section bet
A bet very similar to the columns bet, dozens lets you place a bet on either the first dozen numbers (1-12), the second dozen (13-24), or the third dozen (25-36) To place this bet find the rectangular areas located in between the outside bets and the inside board spread. These will usually be labelled with the words 1st 12, 2nd 12, and 3rd 12. The bet pays 2 to 1. The inside bets
The inside bets are made up of specific numbers or combinations of numbers within the number layout, or along the border of it. Remember, the total of all of your bets must add up to at least the table minimum. Straight-up bet
This is the simple roulette bet. Choosing any one of the 37 numbers and putting your chips down on that number will give you a chance to win back at 35 to 1. Split bet
Roulette rules allow you to place a single bet on two different numbers if those numbers are beside each other on the table layout. To do so put your chips down on the line between them. This bet pays 17 to 1 if either number comes up. Street bet
This is a bet not unlike the split. It allows you to bet on three different numbers with the same bet. You can do this by placing chips on the outside of the row of numbers you want to bet on. So if you want to bet on the numbers 1, 2, and 3 all at once, put your chips down on the line that is the outside edge of the 3. This bet pays 11 to 1. Corner or square bet
Roulette rules also allow for other combinations. Another combination wager, the corner bet, lets you bet on four adjoining numbers. Placing your chips at the point where four numbers meet will indicate you want a corner bet. This is sometimes referred to as a square bet. If any of the four numbers come up, you're paid 8 to 1. Five number bet
To make this bet place your chips at the intersection of 0 and 3 on the corner. You can win if any of 0, 00, 1, 2, or 3 are hit. You are paid 8 to 1.

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Cycle

The predicted average number of hands between similar winning hands such as a royal flush. You should remember however that this is only a prediction since the games are random and the exact time between wins will vary.

Expected Return

The average amount of money paid back based on a particular play for a particular bet. The Expected Return "ER" is determined by taking the Expected Value "EV" of a play multiplied by the amount bet.

Expected Value

EV is the average value of all of the possible outcomes for a particular play or game. In other words the predicted average payback per unit that was bet of a specific play.

Full Pay

A full pay video poker machine will offer the best payout schedule for that particular game type. For instance, the 9/6 Jacks or Better machine is full pay while the 9/5 or 8/5 versions of the game are not.

Inside Straight

Needing one card to achieve a straight and the card needed is one of the middle cards between the top and bottom of the straight. For instance, with a 3, 5, 6, 7 in your hand you would need a 4 to complete the straight. Also referred to as a gut shot draw.

Long Run

A period of time or game play where the presented odds equal predicted probability.

Open Ended Straight

Four consecutive cards requiring one at either end to make a straight. For instance, with a 4, 5, 6, 7 in your hand you would need a 3 or an 8 to complete the straight.

Optimal Play

Using a strategy designed to give you the most advantageous opportunity to win the most money for a particular game, yet not necessarily be considered perfect play.

Pat Hand

A winning hand dealt from the beginning of a hand such as a flush or straight. A hand where you should keep all five cards as no other card will improve the hand.

Payback

Often referred to as the Expected Value "EV" of a particular game. It is the return expected over the long term expressed as a percent.

Payoff

The amount of coins or credits paid for a winning hand often expressed on a per coin basis. For instance a full house might pay 45 coins on a 5 coin bet; so the payoff is 9:1 or 9 coins won for the 1 originally bet.

Payoff Schedule

The table posted on each machine showing the number of coins paid for each possible hand for each possible coin bet. Also referred to as the payout schedule or a paytable.

Payout

The amount of coins or credits paid for any given win.

Perfect Play

Playing a hand according to that particular hands highest Expected Value. Doing so over a period of time can give the player the advantage over the house. Playing perfectly is easier to do on certain games, while in others its almost impossible.

Secondary Payoff

A winning hand achieved as a result of going for a different winning hand. For instance you select to draw 2 cards to a royal flush and get dealt three of a kind; that would be a secondary non-intended goal or secondary payoff win.

Short Run

A period of time or game play where the predicted probability of a game will vary due to normal streaks and fluctuations.

Strategy Card

Is nothing more than an instruction sheet providing hints as to the best way to play a particular game and/or hand.

Zilch or Zip

Nada, nothing, a garbage hand; a hand after the deal which contains no cards worth holding.

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