Goal Play Bet

So now that you have set your session start amount and you have decided on a betting system, you are ready to start thinking about setting goals and the action you will take when you reach those goals. Determine Your First Goal
Deciding on what your first goal should be for a session is a little like deciding how much you will bet on each spin. The higher your goal is, the higher your risk is, primarily because the higher a goal is the longer it may take to achieve. And once again, the longer you are exposed to the game, the more likely it is that the house will get your money. Therefore, if you have a $100 session start amount and your bet start amount is $5 then setting a goal to double your money is not practical. A goal of 10-30% is achievable, however. Don't worry if this doesn't sound like a lot, we are not done yet. Determine Your First Goal Action
Next you need to decide what you will do when you reach your goal. There are two basic choices. The first is the simplest. You take your money and leave the table! This is the least risky thing to do and will ensure you keep everything you won. Now some of you are probably saying, stop after winning only $30? You must be kidding. Let's go back to our investment analogy. A broker tells you he has a great deal. He only needs your investment for half and hour or so and you will gain 30%. Will you take that or will you tell him your not interested unless you will gain 50-100%. I think you will most likely take the thirty. The second choice you have after reaching a goal is to pocket some of the money and continue to play. After all, if you feel you are on a winning streak, you don't want to stop. By pocketing, we mean take the money out of play for the session. Set it aside and don't touch it again. On your first goal, you should always pocket at least the entire start amount. This protects your initial investment and allows you to use it again at another session. You should also pocket some portion of your winnings as well. Recurring Goals
If you decide you want to continue to play, there are three more decisions you will need to make:

  • What will your next goal be
  • How much will you pocket when you reach the goal
  • How will you adjust your betting system
There are several considerations for setting recurring goals. As we said before, the larger the goal, the greater the risk. Similar to the issues in betting systems, the higher the goals you set the higher the risk in your session. Smaller goals are easily reached but they leave less money in play after the pocket. Here are several approaches:
  • Set new goals by a fixed amount
    When you reach a goal, add a fixed amount to the total bank amount to set the new goal. For instance, you could set a new goal that is $20 greater every time you reach a goal.
  • Set new goals by an increasing amount
    When you reach a goal, add an increasingly larger amount. So, on a first goal, you might add $20. When that goal is reached you might add $40 and then $60 and so on.
As we said before, you also need to consider how much you will bet when you reach a goal. If you are using a flat bet system, you could increase the bet amount by some factor on each goal level. If you are using a progression betting system, you may want to reset the betting back to the start amount. In any case, you will need to coordinate the bet amount with the amount left in play after pocketing. This is the best way to allow for continued game play without risking your hard earned cash.

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The best and worst of all scenarios comes with the natural draw of an 8 or 9. And, naturally, it all works out if you have bet that side, and doesn't if you haven't. As soon as the Player side, which opens first, draws a 9, the best the Banker side can hope for is to pull another 9 and thus tie or push. In this case, there are no winners or losers as far as Player/Banker goes. The winner here would be the person who bet Tie.Naturally,the worst thing that can happen is to draw a lovely 8 and a face card,only to have the Banker pull a 9 and a face. That is what we call a bad beat.Failing a natural 8 or 9 on the first draw, things get a little trickier, butthey aren't that difficult to figure.First let's look at the card values: Aces=1 (not 1 or 11 as in blackjack)Cards with denominations of 2-9 are equal to their face values.Tens and face cards (the royals, Jack, Queen, King)=0 (baccarat!)Naturals can consist of any combination of cards making 8 or 9, ex. Ace + 7=8;4 + 5=9, etc.Lacking a natural on any draw, there are third card draw rules which are strictlyadhered which offer no options or possibilities of drawing and standing by theplayer on either side. The following rules help give the game its simplicity: On the Player's Side First Two Card Totals Player side must:1,2,3,4,5,10 = Draw6,7 = Stand8,9 = Natural (No draw, Banker cannot draw) On the Banker's Side First Two Card Totals Banker must draw if player shows: Banker does not draw when Player draws:3 = 1,2,3,4,5,6,7,9,10 84 = 2,3,4,5,6,7 1,8,9,105 = 4,5,6.7 1,2,3,8,9,106 = 6,7 1,2,3,4,5,8,9,107 = always stands always stands8,9 = Natural (Player cannot draw) These rules contain one exception: if player takes no card (stands on 6,7), then the banker stands on 6. One thing should be obvious from these hard and fast rules: the Banker has a great deal more options than Player. This translates into a 1.8% advantage for betting Banker, but the casinos, in their infinite search for profits, round this figure off to a full 5%.These commissions are maintained by the dealers and each player is held accountableby the end of play on each shoe, unless previous arrangements have been made.

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1. Favorable rules for the player: a. Early Surrender: allows you to give up or surrender one half of your bet before the dealer looks at his hole card and you've taken a hit. Good for situations like your 15 or 16 versus the dealer's exposed 10.'b. Late Surrender: a variation of the above. Allows you to surrender one-halfof your bet after the you have taken one card or more, prior to the dealer exposinghis/her hole card.c. Blackjack paid at 2-1: reduces the casino's edge by 2.2%. Not commonly found.d. Double after split (DAS): commonly applied rule variation that is very helpfulto players.e. Dealer stands on soft 17: only a .2% help for the player, but good nonetheless.f. Resplit of Aces: allows you to save a split ace hand by splitting again. Thissame applies to other splits as well. 2. Some Helpful Hints a. Never split 5's.b. Always split 8s and Aces.c. Always double on 11 except when the dealer shows an Ace.d. Never take insurance.e. Never hit your hand when you have a total more than 13 and the dealer is showing2-6.f. Never stand when you have a soft 12-17.g. Always hit your hand if you have a 12-16 and the dealer is showing 7-Ace.h. Never play when you aren't in the best frame of mind.i. Never play when you have had too much to drink.j. Never bet to impress others.k. Never risk your entire bankroll.l. Never chase your losses with larger bets.m. Only play in times and places you feel comfortable.

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As per normal poker rules - playing and betting proceeds in a clockwise direction.

All Players must first ante before they receive their initial cards, except the $0.50/$1 game which has no ante.

There are five betting rounds in a complete game of Seven-Card Stud, not including the ante.

On the first round of betting, the Player with the lowest value door card "brings-in" and starts the betting - equal to at least half the minimum bet for the game. In proceeding rounds, the Player with the highest hand initiates the betting. If hands tie, the Player to the left of the dealer acts first.

Betting increments in the game determine the bets. In a game of $2 and $4 betting increments, the first two rounds of betting and raising are set at the lower level of $2, the other three rounds of betting and raising are set at the higher level of $4.

The exception to this rule is if any Player displays a pair with their 2 face-up cards on 4th Street. In this circumstance, all Players have the option to bet either the lower limit or the higher limit. If a Player bets the higher limit, then all subsequent raises must be made at the higher limit.

The maximum allowable number of bets per Player during any betting round is four. This includes a (1) bet, (2) raise, (3) re-raise, and (4) cap. The term cap is used to describe the 3rd raise in a round since betting is then capped and can't be raised further. Once capped, Players will have only the option of calling or folding.

In betting rounds where Players have folded, the first active Player left of the Disc/Dealer is first to act.

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Like all table games you can play at the casino, roulette has what are known as 'table limits'. These limits define how little you must bet at the table, and how much you are allowed to bet. You may be confused as to why casinos would limit the upper amount of what you may spend at one time when you play roulette, but that little secret is revealed on our roulette systems page. The lower limit at a roulette table comes into effect in two different ways: one for inside bets, and another for outside bets. You are required to play the table minimum at least on each of your outside bets; on inside bets the total of all of your bets must meet or exceed the table minimum. This bit of information is all you need to know in order to start to play roulette.

Inside Bets

As we know, there are two types of bet you can place when you play roulette: outside bets and inside bets. Lets start by looking at the inside bets. The inside bets are made up of specific numbers or combinations of numbers within the number layout, or along the border of it. Remember, the total of all of your bets must add up to at least the table minimum. This means if your table minimum is five dollars, you can put one dollar down on five different numbers and be ok. The same is not true for outside bets.

Straight-up bet - This is the bet you may think of first in roulette. Pick a single number, and if it comes up you win. This bet pays back at 35 to 1.

Split bet - This bet allows you to place a single bet on two different numbers if those numbers are beside each other on the table layout. To play this bet put your chips down on the line between them. This bet pays 17 to 1 if either of your chosen numbers come up.

Street bet - This bet is just like the split bet, but you're splitting over three numbers. You accomplish this by placing chips on the outside of the row of numbers you want to bet on. So if you want to bet on the numbers 1, 2, and 3 all at once, put your chips down on the line that is the outside edge of the 3. This bet pays 11 to 1.

Corner bet - The corner bet is another combination wager, letting you bet on four adjoining numbers. Placing your chips at the point where four numbers meet will indicate you want a corner bet. This is sometimes referred to as a square bet. If any of the four numbers come up, you're paid 8 to 1.

Fiver number bet - There is only one five number bet available, and as such, it's referred to as the five number bet. To play this bet put your chips at the intersection of 0 and 1 on the corner (not the corner that joins with two, but the other one) You can win if any of 0, 00, 1, 2, or 3 are hit. You are paid 6 to 1. Sadly this is bet has a higher house edge of any others when you play roulette.

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