Hands Dealer


As a player, you place an opening bet and the dealer will deal two cards. The object of the game is to bet on the likelihood that the rank of a third card is going to fall between the first two. If it does fall between, you win. If it doesn't, you lose. So far, it's too simple. This is where the "raise" bet comes in and it's based on the "spread". Spread is the number of card values that lie between the two initial cards. The value of any card from 2 to 10 counts at face value, a jack counts as 11, a queen as 12, a king as 13, and an ace counts as 14. A couple of examples are worthwhile. Let's say the dealer deals a 7 and a 10. What's the spread? Since 8 and 9 fall between the 7 and 10, the spread is 2. Ok, let's say the next hand plays a 4 and a 5. The spread? Since the cards are consecutive, no cards fall between 4 and 5, it's called a "tie", you keep your money and the hand is over. The interesting part of Red Dog is betting on the spread. This is an optional second bet where you go for a bonus payout. The house sets the odds based on a simple principle: the narrower the spread, the higher the potential payout ("bonus")

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    There are many system hustlers in Las Vegas right now, pushing their plans on unsuspecting gamers like ourselves. For example, I could show you how placing the red and two far columns covers almost all of the board. With this setup you're in a good position to make a hit on almost every spin. The only numbers not covered are the six blacks in the first column. The problem is, you'll end up losing more on your losing bets than you'll recover from your winning bets, in the long run. Most systems are the same, intriguing at first, but disappointing in the long run. Systems are by far the biggest way gamblers try to beat roulette, and it is likely the worst approach. The simple mathematics behind the game must convince a large number of players that the edge is somehow subject to influence, but it is the simple math that makes it just not so. The only way to beat roulette is to either develop a good way to cheat (read, take advantage of any unintentional casino mistakes - or develop a highly sophisticated team cheating setup) or get lucky.Since we don't have much control over the latter variable, maybe we can look at the first. The idea of cheating a Las Vegas casino may not be on first on most people's list of favorite things to do, but everybody is a bit curious about how it could realistically be accomplished. Roulette is one of those games that gives the occasional opportunity.The most exploitable opportunity to beat roulette by cheating the casino is to learn how to identify a dealer's signature. The idea of a dealer's signature is that the roulette dealer may become so methodical in their actions, that they throw the marble with the same intensity on each spin. Granted the intensity and spin of the marble as it leaves the dealer's hands is only one variable in many that contribute to where it comes to rest, but if it is isolated there may be a pattern that emerges. This pattern is your best bet to beat roulette.There are a number of players worldwide who firmly believe they have encountered a dealer's signature, if only for one night. To try and identify a signature, discreetly stand in a position where you can see the ball leave the dealers hand. Take note of where it is on the wheel when it exits. Then pay attention to where to ball lands (taking note of any extremely random bouncy balls, exclude those from your experiment) Specifically try to measure how far around the wheel the ball has traveled. For each spin see if it has traveled around approximately the same amount each time. If it has you may identify a small pocket of numbers in one corner of the wheel that the dealer hits consistently, relative to where they let the marble go. Perhaps a dealer will consistently have the ball land three quarters of the way around the wheel from where it is let go. You simply watch until the dealer let the ball go, then you place bets on the group of numbers that fall that far around thewheel.

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    Pair
    A single pair is the second lowest hand. This is when two cards have matched numerical value ace-ace being the highest hand two-two the lowest. If there are equal pairs when comparing hands then you compare the high cards of the matched hands.


    Two Pair
    Two Pair is two cards of the same rank with two cards of a different rank. A pair of aces with a pair of kings is the highest two pair if the highest pair are equal when comparing hands then the low pair is matched if that is the same then the single card decides.


    Three of a Kind
    Three of a kind is three cards of the same rank plus two other cards. When comparing hands the highest three set wins so A-A-A (the highest) beats all other Three of a kinds. This hand is also known as a set of trips.


    Straight
    A straight is five cards in a numerical sequence 2-3-4-5-6, these cards can be of any suit. When comparing hands the highest card wins so A-K-Q-J-10 is the highest possible straight. An ace can be low or high but not in the middle, so A-2-3-4-5 is ok but Q-K-A-2-3 is not.


    Flush
    A flush is made of any five cards which are the same suit (i.e. spades) when comparing hands the highest card is used to decide.


    Full House
    A full house consists of a three of a kind and a pair. When comparing hands it is the highest three of a kind that decides. The highest full house is three aces and any other pair.


    Four of a kind
    Four cards of the same rank (and a fifth card) Four aces is the highest example of this and four two's the lowest.


    Straight Flush
    A straight flush is five cards in a sequence all of the same suit, such as A-2-3-4-5 all of the same suit is the lowest straight flush

    Royal Flush
    The Highest possible straight flush and highest hand in poker. It consists of ace, king, queen, jack, ten, all in the same suit.

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