Hand Bet Game

As per normal poker rules - playing and betting proceeds in a clockwise direction.

All Players must first ante before they receive their initial cards, except the $0.50/$1 game which has no ante.

There are five betting rounds in a complete game of Seven-Card Stud, not including the ante.

On the first round of betting, the Player with the lowest value door card "brings-in" and starts the betting - equal to at least half the minimum bet for the game. In proceeding rounds, the Player with the highest hand initiates the betting. If hands tie, the Player to the left of the dealer acts first.

Betting increments in the game determine the bets. In a game of $2 and $4 betting increments, the first two rounds of betting and raising are set at the lower level of $2, the other three rounds of betting and raising are set at the higher level of $4.

The exception to this rule is if any Player displays a pair with their 2 face-up cards on 4th Street. In this circumstance, all Players have the option to bet either the lower limit or the higher limit. If a Player bets the higher limit, then all subsequent raises must be made at the higher limit.

The maximum allowable number of bets per Player during any betting round is four. This includes a (1) bet, (2) raise, (3) re-raise, and (4) cap. The term cap is used to describe the 3rd raise in a round since betting is then capped and can't be raised further. Once capped, Players will have only the option of calling or folding.

In betting rounds where Players have folded, the first active Player left of the Disc/Dealer is first to act.

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Cycle

The predicted average number of hands between similar winning hands such as a royal flush. You should remember however that this is only a prediction since the games are random and the exact time between wins will vary.

Expected Return

The average amount of money paid back based on a particular play for a particular bet. The Expected Return "ER" is determined by taking the Expected Value "EV" of a play multiplied by the amount bet.

Expected Value

EV is the average value of all of the possible outcomes for a particular play or game. In other words the predicted average payback per unit that was bet of a specific play.

Full Pay

A full pay video poker machine will offer the best payout schedule for that particular game type. For instance, the 9/6 Jacks or Better machine is full pay while the 9/5 or 8/5 versions of the game are not.

Inside Straight

Needing one card to achieve a straight and the card needed is one of the middle cards between the top and bottom of the straight. For instance, with a 3, 5, 6, 7 in your hand you would need a 4 to complete the straight. Also referred to as a gut shot draw.

Long Run

A period of time or game play where the presented odds equal predicted probability.

Open Ended Straight

Four consecutive cards requiring one at either end to make a straight. For instance, with a 4, 5, 6, 7 in your hand you would need a 3 or an 8 to complete the straight.

Optimal Play

Using a strategy designed to give you the most advantageous opportunity to win the most money for a particular game, yet not necessarily be considered perfect play.

Pat Hand

A winning hand dealt from the beginning of a hand such as a flush or straight. A hand where you should keep all five cards as no other card will improve the hand.

Payback

Often referred to as the Expected Value "EV" of a particular game. It is the return expected over the long term expressed as a percent.

Payoff

The amount of coins or credits paid for a winning hand often expressed on a per coin basis. For instance a full house might pay 45 coins on a 5 coin bet; so the payoff is 9:1 or 9 coins won for the 1 originally bet.

Payoff Schedule

The table posted on each machine showing the number of coins paid for each possible hand for each possible coin bet. Also referred to as the payout schedule or a paytable.

Payout

The amount of coins or credits paid for any given win.

Perfect Play

Playing a hand according to that particular hands highest Expected Value. Doing so over a period of time can give the player the advantage over the house. Playing perfectly is easier to do on certain games, while in others its almost impossible.

Secondary Payoff

A winning hand achieved as a result of going for a different winning hand. For instance you select to draw 2 cards to a royal flush and get dealt three of a kind; that would be a secondary non-intended goal or secondary payoff win.

Short Run

A period of time or game play where the predicted probability of a game will vary due to normal streaks and fluctuations.

Strategy Card

Is nothing more than an instruction sheet providing hints as to the best way to play a particular game and/or hand.

Zilch or Zip

Nada, nothing, a garbage hand; a hand after the deal which contains no cards worth holding.

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False logic of the Martingale system Many people become consumed by the seemingly intuitive math behind the martingale roulette system (which can also be applied to other games) The system works as follows: on even money outside bets with a near 50-50 chance, bet once. If you lose, place a bet for twice as much on the same spot. If you lose again, double the previous amounts bet. In the end, the theory is your bet has to win at some point and if you have kept doubling down on losses, the last bet will recoup everything you've lost and add an even money win on the original wager, putting you ahead, if just a little. The logic here is riddled with problems. First of all, in roulette you can't have a pure 50-50 chance bet because of those pesky green pockets. That fact aside, the system would seem like it has some legs, from a logical point of view. What roulette system sellers don't want to you realize is, the casinos have already guarded against any Martingale users by placing table limits on the bets. Ever wonder why there is an upper table limit? Don't the casinos want you to risk large amounts of money? The Martingale system is the exact reason for a table high existing. Following the Martingale method, you keep doubling your bets on a loss, and after a short string of losses in a row your bet is extremely large. From $5, to $10, $20, $40, $80, $160, $320, $OVER the table limit. So on the last bet before you can no longer double, you are putting $320 on the table with a potential for making $5… are you crazy? And what if you lose that last bet, you're out $635 bucks, if you win you're only up $5, ouch. This is a serious flaw in applying any Martingale type system to a casino game with upper table limits. My opinion on any roulette system is the same as my opinion on all other systems. For the most part they do not do what they purport (or say) to do. Now, I'm not saying they are useless, in fact they do usually have a use, and that's to spread your money around multiple bets, which often has the beneficial effect of stretching your money out over a longer period of time. There is no value in attempting to employ a roulette system to 'beat the casino', because if you were smart enough to, the casinos would likely put you to work for them, and that has very little to do with how casinos hire. I have nothing against looking at some more serious attempts to bring the advantage towards the players. One of these techniques is the search for biased wheels. There is some merit to this endeavor. I'm sure a few people have made real money off of a biased wheel, but the effort involved is phenomenal. Casinos spend thousands upon thousands of dollars on a roulette wheel, and don't have any desire to replace it every year. Over a long period of time it's possible that the detailed engineering that went into the roulette wheel's construction has degraded from extensive use. Once this happens, a tilt in the wheel or any one of a million small but consistent anomalies may arise. If you had a computer to measure the exact spinning patterns of a roulette wheel, you could record results consistently and try to determine any patterns that repeat. If there are, you can alter your play to exploit this advantage. Biased wheels are not just hard to find, but even if you do, they are difficult to take advantage of. You would be required to have a mini-computer watching the wheel at least initially to find the bias, and modern casinos monitor their entire floor for any electronic device emitting a signal. Online is a different story of course, and many software applications exists that monitor online casino roulette wheels for biases. The problem is, the online casinos have this software too, and most likely test the heck out of their software before releasing it. You can find some of this type of software in our

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1. Favorable rules for the player: a. Early Surrender: allows you to give up or surrender one half of your bet before the dealer looks at his hole card and you've taken a hit. Good for situations like your 15 or 16 versus the dealer's exposed 10.'b. Late Surrender: a variation of the above. Allows you to surrender one-halfof your bet after the you have taken one card or more, prior to the dealer exposinghis/her hole card.c. Blackjack paid at 2-1: reduces the casino's edge by 2.2%. Not commonly found.d. Double after split (DAS): commonly applied rule variation that is very helpfulto players.e. Dealer stands on soft 17: only a .2% help for the player, but good nonetheless.f. Resplit of Aces: allows you to save a split ace hand by splitting again. Thissame applies to other splits as well. 2. Some Helpful Hints a. Never split 5's.b. Always split 8s and Aces.c. Always double on 11 except when the dealer shows an Ace.d. Never take insurance.e. Never hit your hand when you have a total more than 13 and the dealer is showing2-6.f. Never stand when you have a soft 12-17.g. Always hit your hand if you have a 12-16 and the dealer is showing 7-Ace.h. Never play when you aren't in the best frame of mind.i. Never play when you have had too much to drink.j. Never bet to impress others.k. Never risk your entire bankroll.l. Never chase your losses with larger bets.m. Only play in times and places you feel comfortable.

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