|
|
|||||
|
Hit Number
-
Street Bet or Three Number Keno players have to make the decision when they start to play, between choosing a small number of number, and choosing a large number of numbers. The sharp mind is going to notice that the odds have to change with the number of numbers the player pick? If you pick just two numbers, isn't there a better chance of hitting 100% of those numbers than if you had picked 10? In actuality yes, but as payouts fluctuate with the number of numbers picked, the casinos compensate for any weak mathematics. You don't get paid nearly as well for hitting all of your 3 numbers, as you would had you hit all of your 10 numbers. Keno really isn't for gamblers who like to win a bit at a time and build up their winnings, but rather for the players seeking some entertainment, and hoping to get lucky and strike it rich in one bet. If you're looking for a more consistent (but smaller wins) moneymaker, I would suggest blackjack or craps. Sure enough, the games that have the highest house edge are usually the most amusing because they offer more action for you dollar, but less frequent chances for a win. So, if I haven't answered your questions pertaining to a keno strategy, follow this: enjoy yourself to get the most out of your dollar. Requesting a card or a hit on 17 or above will do two things: it will mark you as a rank amateur and will make other players abandon your table. There are only four cards to improve your hand with a 17, three with an 18, 2 with a 19 and one with a 20. The odds are stacked against you in every case. With 17 as the player's key point, 6 is the corresponding cutoff card for thedealer's exposed card in determining how you play it, with the deuce or 2 beingthe exception to the rule (refer to "The Terror of the Twos") It is importantto remember: everything is relative to the one card the dealer is showing. Ifthe dealer's exposed card is 3-6, the player has a better chance of winning thanif the dealer is showing a 2, 9, 10 (or face card) or ace. Seven and eight fallin the middle.Generally accepted blackjack theory notes that 18.3 represents the calculatedaverage hand needed to win. In other words, a hand with less than a 19 total(you can't get fractions in blackjack), is potentially a losing hand. If thedealer is showing a 7, 8, 9, or 10-value card, you will need to hit if you haveless than a 17.With a total of 17, you are stuck-you can't take a hit, but your chances aren'tgood. The math of the game says you can't take a card to improve your hand, butthe best you can do is hope the dealer has a 5-10 if he/she is showing a seven.With a 10, you tie, or "push." You don't win, but you don't lose. 5-9 makes thedealer hit once more. If the dealer has an 8, 9, or 10-value card exposed, youhave to hope that there is a 4, 5,6, or 7 in the hole. That will make the dealerneed to take a third card as well and this might put his/her hand over the totalof 21, with a busted hand. As there are more 10-value cards than any other, thechances here are not as bad.When you receive a hard 17, 18, 19, or 20, there is nothing to do except sitback and hope that the dealer's hand isn't as good as yours. You merely indicateto the dealer that you don't want a card and want to stand. Obviously, with a21 or blackjack, there's no need to try to improve your position. House Bet Odds | House Game | Highest Cards Same | High Card | Hit Number
|
||||||
|
|
||||||
| Casinos with Free Bonuses : Total Player Online : Betting Software : Their Golden From : Same From : Numbers Hand | ||||||