Machine Dealer Play

There are four different situations or possibilities in an original or two-card blackjack hand. The strategies for dealing with each comes from more than 40 years of research done by mathematicians, probability experts, and professional gamblers. Julian Braun, Dr. Edward Thorp, Lawrence Revere, Stanford Wong, Arnold Snyder, Peter Griffin, and Don Schlesinger, represent some of the most important theorists and innovators of blackjack over the last half-century, and their legacy provides the foundation and framework for current blackjack philosophy and practice. On the ground floor of the blackjack high rise, are those who play the game, but don't put any effort into learning much about it, so they guess or go by hunches or "feelings." This player can only rely on the luck of the draw hoping for a chance to win.The next level of player cares about learning the game enough so that he or sheis willing to absorb what is termed a "basic strategy." By learning basic strategy,the player elevates his or her level of play and greatly enhances the possibilityof winning,The third level of player assigns numerical values to each card in an attemptto separate the cards that have been played in an attempt to determine the remainingcards along with the mathematical odds of winning all remaining hands. This procedureis called card counting and there are numerous methods to consider. All of the strategies listed begin with two separate factors: your two cards compared to the dealer's single exposed card. Those three cards represent the known values in the equation to figure the possibilities. How you react is directly related to those two dynamics. One note: the basic strategies discussed and noted here are for multiple decks, rather that single or double as there are many more of the former than the latter group. It is quite frustrating to sit at a blackjack table knowing you are playing Basic Strategy to the letter and are losing while other players are making foolish decisions and winning. The math of the game states you are playing at a .05 disadvantage given a reasonable set of rules. That is one-half of one percent, as close to 50-50 as you'll find, and about the best set of odds in the modern casino. Yet there are no guarantees you'll get "good" cards. Probability theory views events from a long-term basis, rather than isolated cases. That is why the game favors disciplined players who have patience. If you play long enough, you will encounter sessions where you know you did the right thing but lost hand after hand. The only satisfaction you can take home is the knowledge that things will turn the other way, sooner or later. Those who are winning by playing foolishly may smile, but it will be a temporary situation and one which can get them into deep trouble.

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Once a machine pays off, don't play it again because it won't pay off again for some time.
The machines have absolutely no ability to keep track of what has happened in the past. The results are totally random, the slot machine is as likely to pay off on the next pull as it would haveif a jackpot had not been won.Slot machines near the entrances to casinos pay off more than other machines.
This belief is based on the assumption that winning machines near the entrance will attract passerby's into the casino. However, today there is no need for casino operators to attract people toplay slots, so if it was true in the past it most likely doesn't apply to today's reality.Casinos can change the odds of a machine so beware of any casino employee fiddling around near the machines.
The payoffs on every slot machine are coded on a computer chip inserted into the machine when it's manufactured. Casinos, slot technicians, etc. cannot alter the payoffs.If a slot machine advertises a 95% payback then I should expect a return of $95 for every $100 I put into the machine.
The payback percentages are long term percentages. The long term outlook allows the casinos to average income from the machines over time, which is much longer than the time you wouldtake to play $100 in a machine. In the short term (the time you would take to play $100) the machine could pay off a lot more or a lot less than the advertised amount.You should play one coin at a time to get more chances at hitting the jackpot.
The chances of hitting a jackpot are small. In most cases, playing the maximum number of coins increases the payout rate percentage, which is actually your better bet to walking away as a winner.

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Some people think that they have better chances if they play certain slot machine games such as those in the entrance, those that haven't paid off for a long time, or ones that have been paying off a lot. Don't waste your time trying to find a "hot" machine or a machine that is "due" to payoff, it's a myth. The slot machines are programmed at the manufacturing site to be random, each play on each machine has the same odds no matter how often or how long ago it paid off.There is some truth that the higher denomination machine payoff slightly more often than the smaller denomination machines. The nickel and quarter machines usually pay the least, while the $100.00 machines pay off the most often.It is also true that if you are a regular player, and play a lot the casino may consider you a preferred customer. These preferred customers may be given rewards by the casino in an attempt to keep their business. So it may be to your advantage to stay with only one casino and do all of your gaming at the same place.Simple Slots : for simple slot machines where you simply bet one coin and pull the lever there is no strategy, you simply play for fun. Just remember to play at a level you can afford. Take your wins when you get them, accept your losses, and enjoy yourself.Multiple-Coin slots are slot machines that allow for multiple coins to be played. There are two different types:

  1. On some, you can increase your odds of winning by increasing the number of payout lines. Each coin played adds another payout line up to a maximum of five, three horizontal lines and two diagonal lines. The machine will pay out on winning sequences on all lines you've bet on.
  2. On others, you can increase the payout on winning depending on your bet. For example, if one coin is played a payout might be 200 coins, 500 coins for two coins played and 1000 coins if a third coin is played. The best strategy for these machines is to play the maximum numbers of coins, because assuming you win the same number of times the additional payout percentage makes you more money. Think about stepping down a level if you want to limit your wagers, it is smarter to play a quarter machine using maximum coins rather than to play a dollar machine using one coin.

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1 - Buy Bet Here you can guess that a certain number will be rolled before a 7. It's the same as a place bet but a Buy Bet pays true odds with a 5% charge with a win.
2 - Don't Come Bet Opposite of a 'Come Bet'. Odds are the same.
3 - Place Bet Here you can bet that a certain number will be rolled before a 7. The odds are 9:5 on a 4 and 10, 7:5 on a 5 and 9 and 7:6 on a 6 and 8 roll.
4 - Come Bet Is basically the same as the 'Pass Line Bet' but the bet is made after the shooter gets point. The shooters next roll then becomes this bets come out roll. This bet wins with 7 and 11 and loses with 2, 3 and 12. If another number is rolled then your counter is moved to the corresponding place (see number 10 on diagram) And for you to win a point must be regained before a 7 is rolled. The odds are 1:1.
5 - Field Bet Is where you bet if the outcome of the next roll will be a 2, 3, 4, 9, 10, 11 or 12. Any other figures lose. 2:1 are the odds for 2 and 12, and the rest are 1:1.
6 - 6 & 8 You bet if a 6 or 8 will be rolled before the next 7. Odds are 1:1.
7 - Don't Pass Bet A simple bet, that the shooter does NOT win the game. The odds are 1:1.
8 - Pass Line Bet The simplest bet; you bet that the shooter wins the game. The odds are 1:1.
9 - Odds Bet This strengthens your 'Don't Pass Bet' or your 'Pass Line Bet' but this bet is made after point on the shooters come out roll. The odds are 2:1 for a 4 and 10, 3:" for a 5 and 9 roll and 6:5 for a 6 and 8 roll.
10 Number 10 corresponds with information in the 'Come Bet'.

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You begin by placing a bet on the table. You will then receive two cards face up. The dealer will receive one card face up and one face down. The down card is called the "hole card" and will remain face down until you have completed your play.

If the dealer up card is an Ace, the insurance option will be offered. You may accept or decline this offer (see Insurance for details.) The dealer will then check for Blackjack (if the dealer's up-card is a 10-value card, the dealer hand will be checked without revealing the hole card.) If the dealer has Blackjack, play ends and your wager is lost, unless your hand also contains a Blackjack (resulting in a "push" or tie)

If there is no dealer Blackjack and you have a Blackjack, the dealer will not take any hits. You automatically win US$1.50 for every US$1 of your original wager.

If no Blackjack is present, you must decide whether to keep your hand as is ("stand"), or take additional cards in an attempt to increase the value of your hand. The decision to take an additional card is called a "hit" or a "draw." There is no limit to the number of hits you can take. If you "bust", by going over 21 while taking a hit, you lose and play is over. When you are done taking hits, you must "stand" and await the results of the dealer's hand.

Now it is the dealer's turn. First, the "hole card" will be revealed. If the dealer's hand totals 17 to 20, the dealer must stand. If the value is 16 or less, the dealer must take hits until the value of the hand is 17 or higher. If the dealer "busts" while taking additional cards, the dealer hand automatically loses.

If the value of your hand is closer to 21 than that of the dealer, you win an amount equal to your original bet. If the dealer's hand is better, you lose your bet. If the hands are of equal value the deal is a push and your money is returned.

After each game has been played, the used cards are shuffled back into the deck.

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