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Fanciful stories about the invention of Roulette include its invention by the 17th century French mathematician Blaise Pascal and first played in a casino in Paris, by a French monk to help break the monotony of monastery life, and by the Chinese, from whom it was transmitted to France by Dominican monks. Whatever its antecedents and origins, Roulette emerged only in the late 18th century as a glamorous attraction in the casinos of Europe, where it has long been associated with the gaming rooms at Monte-Carlo.

The Roulette wheel layout used in Europe and in America generally not the same. The Roulette wheels in Europe are numbered 1-36, and have a green zero section. The Roulette wheels in America, however, have a green zero and double zero, giving the American casinos twice the house edge. Things have improved however, in the mid 1800's, Roulette wheels in Europe had the double zero system, while those in America had even a triple zero.

Roulette history is hard to come by because the origin of Roulette is lost, and there was likely some form of a wheel based game going back almost as far as the origin of the wheel itself. There are stories that the game was invented in China and brought to Europe by traders who were trading with the Chinese.
Several early versions of a wheel and spinning ball were invented in the 17th and 18th centuries in Europe. The first games that we would recognize as modern Roulette were introduced in Paris casinos around the end of the 18th century. This game contained all of the features that we have today with the one exception, the single zero was colored red while the double zero was colored black. This led to some confusion for players and the color green was introduced for the zero and double zero to alleviate the confusion.

In the mid 19th century the single zero game was invented in France, this reduced the casino's edge thereby increasing the odds of the player. When gambling was outlawed in Germany the inventor of the single zero machine (Louis Blanc) accepted an invitation to go to Monaco to establish and operate a casino. The casino set the standards for Roulette in Europe, and Roulette remained exclusive to Monte Carlo until 1933. This led to the gambling and resort industry in Monaco as many of Europe's rich were attracted to the luxurious Monte Carlo casino.

The use of the double zero Roulette wheels survived in the United States and is sometimes called the "American Wheel". The introduction of the single zero wheel (with better odds for the player) resulted in the demise of the double zero wheels in Europe and has become known as the "French Wheel" in Roulette history.

In Europe (also Atlantic City in the U.S.) the Casino's offered another refinement to the game that increased the odds yet again for the player, the option of "En Prison" was offered. With the en prison option if the player has bet an even money bet (Even-Odd, Red-Black, 1-18 or 19-36) and zero or double zero is the next outcome the player has two options:

  1. The player can "imprison" the bet. This means the bet stays where it is and the next spin determines if the bet is lost or returned to the player.
  2. The player may surrender half of the bet.
Most people exercise the en prison option so don't be surprised if the croupier assumes that you will also, be sure to tell him/her if you would prefer to surrender half of your bet.

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Craps is one of the most exciting table games played in online casinos today. It is one of the few truly social games played in modern casino, and one of the few played with dice. While the game's apparent complexity and odd jargon may, at first, be intimidating you will find the game of Craps to be enjoyable and rewarding. Objective The object of Craps is to predict the outcome of a roll of the dice. Playing the Game Playing Craps can be as simple or as complicated as you choose to make it. There are an extensive array of betting options available but the player only needs to understand a few of them to play the game, have fun and win. Craps is a game of dice. The player is betting on which numbers the next roll of the dice will produce (or won't produce.) In its simplest form the player (called the shooter) will place a bet on the Pass line (or on the Don't Pass Line) and try to roll a seven or an eleven. If the shooter succeeds the bet will pay even money and the shooter can make another bet. This first roll is called the 'Come Out' roll. Should the player fail to roll a seven or eleven then a 'point' is established on the number of the value of the dice rolled. Once a point is established the shooter's object is to roll the same number again before the next seven is rolled. If a seven is rolled the shooter looses his bet. Once a point has been established the shooter can not remove his bet from the table. While the shooter is trying to make the point he can add extra bets to the table. Types of Bets The Pass Bet
This is a bet that the shooter will throw a 7 or 11 on the come-out roll or, alternatively, that the shooter will make the point before the next 7 is rolled. The Don't Pass Bet
This is the opposite of the pass bet. This bet is placed against the shooter and wins if Craps (2, 3 or 12) is thrown on the come-out roll or if the shooter fails to make the point. If a 12 is thrown, the bet ties. The Come Bet
This bet is similar to the pass bet but cannot be made on the come-out roll. Traditionally the Come and Don't Come bets are available to allow players just joining the table to take part in the action immediately, instead of having to wait for the shooter to make or miss the point! The Don't Come Bet
Again, this bet is similar to the 'Don't Pass' bet, but can not be made on the come-out roll. Odds Bet
This is an additional bet made on a Pass, Don't Pass, Come or Don't Come bet that has already been placed. 'Odds' bets can only be made once the point has been established. The advantage of an Odds bet is that it is paid out at the correct odds. Win Bet
This bet can be made on the following numbers: 4, 5, 6, 8, 9, and 10. It is a bet that the relevant number will be rolled BEFORE a seven is rolled. Lose Bet
This bet can be made on the following numbers: 4, 5, 6, 8, 9, and 10. It is a bet that a seven will be rolled BEFORE the relevant number comes up. Field Bet
This is a bet on the outcome of the next throw. It pays even money if a 3, 4, 9, 10 or 11 are rolled and pays 2 to 1 if a 2 or 12 are rolled. Hardways Bet
This bet can be made on a 4, 6, 8 or 10. It is a bet that the relevant number will be rolled in its double form (i.e. 2 dice showing 4 would be HARDWAY 8) BEFORE a seven AND before that number is rolled in any other combination. Any Seven
This is a bet on the outcome of the next throw. It pays 5 for 1 (4 to 1) if a seven is rolled in the next throw. Any Craps
This is a bet on the outcome of the next throw. It pays 8 for 1 (7 to 1) if a 2, 3 or 12 is rolled in the next throw. Craps Two
This is a bet on the outcome of the next throw. It pays 30 to 1 if a 2 is rolled in the next throw. Craps Twelve
This is a bet on the outcome of the next throw. It pays 30 to 1 if a 12 is rolled in the next throw. Craps Three
This is a bet on the outcome of the next throw. It pays 15 to 1 if a 3 is rolled in the next throw. Eleven
This is a bet on the outcome of the next throw. It pays 15 to 1 if an 11 is rolled in the next throw. Horn
This is a single roll bet on any Craps (2, 3 or 12) and 11. Odds are paid out accordingly. Big 6 and Big 8
These are a bet that the appropriate number (6 or 8) will be rolled before the next seven. It pays even money.

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