Number Achieving

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Jokers Wild is basically the same setup as other video poker games apart from there are extra jokers thrown in that act as wildcards. This means that they can act as anything. Any number in any suit. Here is the paylist for Jokers Wild machines:-
• Two Pairs - A hand that contains two pairs such as two 3's and two 7's. Achieving this returns your bet.
• Three Of A Kind - Three cards that are the same numberwise. Achieving this pays 2X your bet.
• Straight - All 5 cards consecutive but not in the same suit. For example, 5, 6, 7, 8, 9. Achieving this pays 3X your bet.
• Flush - Any 5 cards of the same suit, the numbers do not matter. Achieving this pays 5X's your bet.
• Full House - Two cards of the same value and three cards of the same value such as 7, 7, Queen, Queen, Queen. Achieving this pays 5-8X your bet.
• Four Of A Kind - Four cards of the same numerical value such as four 10's. Achieving this pays 15-20X your bet.
• Straight Flush - Five cards of the same suit in numerical order such as 5, 6, 7, 8, 9 of hearts. Achieving this pays 40-50X your bet.
• Joker Royal Flush - This is the same as a straight flush but it must include a joker. Achieving this pays 100X your bet.

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The numbers 1 through 36 are divided evenly among red and black "pockets". The pocket is the container that a ball may come to rest in. In addition to the 36 red and black pockets, there are either 1 or 2 green pockets, containing the number zero and double zero (00) on the roulette wheel. A close look also reveals that the numbers are not distributed in a random fashion. An attempt at order has been made, but is it relevant to the statistics? If no roll is dependent on any preceding roll, then how could the relative position of the numbers affect the balls resting position? The fact that you can bet on more than the individual number, and that each pocket has added attributes for wagering on counters this line of thinking. A balance between red and black, high and low, and odd and even is sought by the wheel makers. For every number on the wheel, directly across from it is the next highest even number. Black and red alternate, pairs of even numbers alternate with pairs of odd numbers (with 0 and 00 exceptions) This roulette wheel design is standard within the industry. A roulette dealer (usually referred to as "croupier") spins the wheel counterclockwise and releases what is usually a plastic ball along the track that runs along the top of the wheel's cavity. As the wheel loses velocity the ball is pulled down off of the track and bounces around until it settles into a pocket. There are a million small buffers and bumps to ensure that the ball is tossed around a good bit randomly before it finds a home.

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Craps The first time you load up Craps into your casino software you'll wonder what on earth's going on! The good news is that the rules of craps are very simple. It's fast paced and exciting and it conjures up mental images of Las Vegas. It's the huge range of bets that puts newcomers off playing Craps but you only need to know the basics, and which bets to avoid. The Rules:
The shooter (dice thrower) steps up to the table and rolls two dice.
If the total of the scores on the dice is 7 or 11 then he wins immediately.
If the total of the scores on the dice is 2, 3 or 12 then he loses immediately. (2, 3, or 12 is known as Craps)
If the total of the scores on the dice is any other number (4, 5, 6, 8, 9, 10) then this number becomes "Point". A white puck is placed above the point number on the craps table to make the game easier to follow. The game is on…
The shooter then continues to roll the dice, for as long as it takes, until he either scores the point number or 7.
If he scores point, he wins.
If he scores 7, he loses.
A winning shooter stays at the table and starts again, a losing shooter hands the dice to the next player, and the game starts again. Basic terminology:
Shooter : the current dice thrower.
Come-out roll : The shooter's first roll.
Pass : If the shooter wins his game, by any means, he is said to "Pass".
Don't Pass : The term used if the shooter loses.

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