1. Favorable rules for the player: a. Early Surrender: allows you to give up or surrender one half of your bet before the dealer looks at his hole card and you've taken a hit. Good for situations like your 15 or 16 versus the dealer's exposed 10.'b. Late Surrender: a variation of the above. Allows you to surrender one-halfof your bet after the you have taken one card or more, prior to the dealer exposinghis/her hole card.c. Blackjack paid at 2-1: reduces the casino's edge by 2.2%. Not commonly found.d. Double after split (DAS): commonly applied rule variation that is very helpfulto players.e. Dealer stands on soft 17: only a .2% help for the player, but good nonetheless.f. Resplit of Aces: allows you to save a split ace hand by splitting again. Thissame applies to other splits as well. 2. Some Helpful Hints a. Never split 5's.b. Always split 8s and Aces.c. Always double on 11 except when the dealer shows an Ace.d. Never take insurance.e. Never hit your hand when you have a total more than 13 and the dealer is showing2-6.f. Never stand when you have a soft 12-17.g. Always hit your hand if you have a 12-16 and the dealer is showing 7-Ace.h. Never play when you aren't in the best frame of mind.i. Never play when you have had too much to drink.j. Never bet to impress others.k. Never risk your entire bankroll.l. Never chase your losses with larger bets.m. Only play in times and places you feel comfortable.
-
Black
This is when you bet that the ball will land on a black-colored number. Again,the payoff for such a bet is 1 to 1. If you place $20 in bets on a black colorednumber and the ball lands on black, you win your original bet back, plusan additional $20.
Odd
When you bet that the ball will land on an odd number. The payoff for this bet is 1 to 1. So if you put $25 on the "Odd" square and the number that landsis an odd number, you will $25, plus your original stake back.
Even
The opposite of the odd number bet. You are betting that the next number to land is an odd number. Again, the payoff for such a bet is even money, or 1 to 1.So a $50 bet would return $50, plus your original bet back if you won.
High Bet
This is when you are betting that one of the numbers, 19-36, will land on thenext spin of the wheel. Payoff for this bet is even money, or 1 to 1.
Low Bet
This is when you bet that one of the numbers 1-18 will land on the next spin of the wheel. Again, payoff for this bet is even money. So if you bet $100 on theLow Bet, and any number through 1-18 hits, you will win $100, plus your original$100 betback.
Dozen Bet
This is betting that one of a particular dozen numbers hits on the next spin of the wheel.The wheel is divided into 3 different "dozen" groups; 1-12, 3-24, and 25-36. The payofffor such a bet is 2 to 1. So, let's say that you think the next spin of thewheel willland on a number from 1-12. You place a $20 bet on the 1st dozen, and the wheel landson 7. That means you win $40, plus your original $20 bet back.
Column Bet
Similar to the dozen bet in terms of payoff and number of potential winning numbers,except you are betting on one of the numbers in a particular column payingoff, rather than one of a dozen numbers. You will notice at the end of the table, there is space denoted to make a column bet. There are three columns of numbers, thetop, middle and bottom column.
-
Standard roulette game rules and playing methodology:
The players begin by making their bets, placing chips on the spaces of the layout in the manner permitted by the applicable rules for the area/state/country etc. The dealer spins the wheel in a counterclockwise direction then flips the ball on the bowl's back track so that it travels clockwise. Players may continue placing bets while wheel and ball are still in motion until the dealer yells (says) "No More Bets!". He does this as the ball slows down and is about to drop off the back track. Bets placed on the layout after this announcement are not valid and must be returned to the player(s) When the ball falls and comes to rest between any two metal partitions of the wheel, it marks the winning number, a zero or double zero, the winning color and any other permitted bet that pertains to a winning number or symbol. The dealer immediately announces the winning number and its color, and he points with his index finger to the corresponding number on the layout. Some dealers place a plastic peg on the winning number so all can see clearly. He then collects all losing bets, not disturbing the chips resting on winning spaces, and pays off the winner or winners with the correct amount of chips due each winning bet. The signs 0 and 00 win for the bank all bets except those placed in 0 and 00. On the first spin, the dealer has no fixed point from which to spin the wheel or ball. Thereafter he must spin both from the winning pocket into which the ball dropped. The croupier dealing the wheel is obliged to spin the ball with the hand nearest the wheel. Some casinos give the player the privilege of being able to ask the inspector or casino operator to substitute another dealer, and this may be done provided one or more of the other players at the table do not object. No such substitution may take place after the dealer has thrown the ball five times.
-
As per normal poker rules - playing and betting proceeds in a clockwise direction.
All Players must first ante before they receive their initial cards, except the $0.50/$1 game which has no ante.
There are four betting rounds in a complete game of Five-Card Stud, not including the ante.
On the first round of betting, the Player with the lowest value door card "brings-in" and starts the betting - equal to at least half the minimum bet for the game. In proceeding rounds, the Player with the highest hand initiates the betting. If hands tie, the Player to the left of the dealer acts first.
Betting increments in the game determine the bets. In a game of $2 and $4 betting increments, the first two rounds of betting and raising are set at the lower level of $2, the other three rounds of betting and raising are set at the higher level of $4.
The maximum allowable number of bets per Player during any betting round is four. This includes a (1) bet, (2) raise, (3) re-raise, and (4) cap. The term cap is used to describe the 3rd raise in a round since betting is then capped and can't be raised further. Once capped, Players will have only the option of calling or folding.
In betting rounds where Players have folded, the first active Player left of the Disc/Dealer is first to act.
-
Standard roulette game rules and playing methodology:
The players begin by making their bets, placing chips on the spaces of the layout in the manner permitted by the applicable rules for the area/state/country etc. The dealer spins the wheel in a counterclockwise direction then flips the ball on the bowl's back track so that it travels clockwise. Players may continue placing bets while wheel and ball are still in motion until the dealer yells (says) "No More Bets!". He does this as the ball slows down and is about to drop off the back track. Bets placed on the layout after this announcement are not valid and must be returned to the player(s) When the ball falls and comes to rest between any two metal partitions of the wheel, it marks the winning number, a zero or double zero, the winning color and any other permitted bet that pertains to a winning number or symbol. The dealer immediately announces the winning number and its color, and he points with his index finger to the corresponding number on the layout. Some dealers place a plastic peg on the winning number so all can see clearly. He then collects all losing bets, not disturbing the chips resting on winning spaces, and pays off the winner or winners with the correct amount of chips due each winning bet. The signs 0 and 00 win for the bank all bets except those placed in 0 and 00. On the first spin, the dealer has no fixed point from which to spin the wheel or ball. Thereafter he must spin both from the winning pocket into which the ball dropped. The croupier dealing the wheel is obliged to spin the ball with the hand nearest the wheel. Some casinos give the player the privilege of being able to ask the inspector or casino operator to substitute another dealer, and this may be done provided one or more of the other players at the table do not object. No such substitution may take place after the dealer has thrown the ball five times.
-