Roulette Rolled

The best and worst of all scenarios comes with the natural draw of an 8 or 9. And, naturally, it all works out if you have bet that side, and doesn't if you haven't. As soon as the Player side, which opens first, draws a 9, the best the Banker side can hope for is to pull another 9 and thus tie or push. In this case, there are no winners or losers as far as Player/Banker goes. The winner here would be the person who bet Tie.Naturally,the worst thing that can happen is to draw a lovely 8 and a face card,only to have the Banker pull a 9 and a face. That is what we call a bad beat.Failing a natural 8 or 9 on the first draw, things get a little trickier, butthey aren't that difficult to figure.First let's look at the card values: Aces=1 (not 1 or 11 as in blackjack)Cards with denominations of 2-9 are equal to their face values.Tens and face cards (the royals, Jack, Queen, King)=0 (baccarat!)Naturals can consist of any combination of cards making 8 or 9, ex. Ace + 7=8;4 + 5=9, etc.Lacking a natural on any draw, there are third card draw rules which are strictlyadhered which offer no options or possibilities of drawing and standing by theplayer on either side. The following rules help give the game its simplicity: On the Player's Side First Two Card Totals Player side must:1,2,3,4,5,10 = Draw6,7 = Stand8,9 = Natural (No draw, Banker cannot draw) On the Banker's Side First Two Card Totals Banker must draw if player shows: Banker does not draw when Player draws:3 = 1,2,3,4,5,6,7,9,10 84 = 2,3,4,5,6,7 1,8,9,105 = 4,5,6.7 1,2,3,8,9,106 = 6,7 1,2,3,4,5,8,9,107 = always stands always stands8,9 = Natural (Player cannot draw) These rules contain one exception: if player takes no card (stands on 6,7), then the banker stands on 6. One thing should be obvious from these hard and fast rules: the Banker has a great deal more options than Player. This translates into a 1.8% advantage for betting Banker, but the casinos, in their infinite search for profits, round this figure off to a full 5%.These commissions are maintained by the dealers and each player is held accountableby the end of play on each shoe, unless previous arrangements have been made.

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Odds bets are a very good option for the player as the house advantage is small. Odds bets are additional bets made after the shooter has established point. Pass Line Odds Bets are made after you make a wager on the Pass Line. Then if a Point is rolled, you can back up your bet by taking the odds on the Point. To make this bet you place your additional chips an inch or two behind your original Pass-Line bet.

Come Bet Odds Bets are made after you make a wager on the Pass Line. Then if a Point is rolled, you can back up your bet by taking the odds on the Point. For this wager you drop your chips in front of the dealer and say "Odds on my Come Point". The dealer will then place your bet.

Don't Pass Odds Bets are made after you make a wager on a Don't Pass. Then if a Point is rolled, you can back up your bet by laying the odds on the Point. To make this bet you place your additional chips next to your Don't Pass bet. Don't Come Odds Bets are made after you make a wager on a Don't Pass. Then if a Point is rolled, you can back up your bet by layingthe odds on the Point. - For this wager you drop your chips in front of the dealer and say "Odds on my Don't Come". The dealer will then place your bet. Place Bets are made on the numbers 4, 5, 6, 8, 9 or 10 and have nothing to do with the Point number. Once made a Place bet is always on except for the Come-out roll when they are always off, unless you tell the dealer differently.
If a 7 is rolled before your Place number - you lose.
If your Place number is rolled before a 7 - you win.
To make this bet lay your chips down in front of the dealer and say, "Place the Six (or other number), please". Buy Bets are made on the numbers 4, 5, 6, 8, 9 or 10 similar to Place bets. Again you are betting that the shooter will roll your number before he/she rolls a 7. A Buy bet is determined in the following manner.
If a 7 is rolled before your Buy number - you lose.
If your Buy number is rolled before a 7 - you win.
To make this bet lay your chips down in front of the dealer and say "Buy the 6 (or other number), please". Lay Bets are the opposite of Buy bets.
If your Lay number is rolled before a 7 - you lose.
If a 7 is rolled before your Lay number - you win.
To make this bet pass the dealer your chips and say "Lay the odds on the Six (or other number)". Big Six or Big Eight Bets
If a 7 is rolled before a 6 or an 8 - you lose.
If a 6 or an 8 is rolled before a 7 - you win.
You can make this bet yourself by placing you wager in the Big Six or Big Eight section of the table layout. Hard Four Bets or Hard Ten Bets
Hard Four can be rolled only one way (2, 2), and Hard Ten only rolled one way (5, 5) You are betting that the shooter will roll a Hard Four or a Hard Ten (whichever you have chosen) before seven, and before any other combination of four (for Hard Four) or ten (for Hard Ten) To make these bets you pass your chips to the stickman.

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Fanciful stories about the invention of Roulette include its invention by the 17th century French mathematician Blaise Pascal and first played in a casino in Paris, by a French monk to help break the monotony of monastery life, and by the Chinese, from whom it was transmitted to France by Dominican monks. Whatever its antecedents and origins, Roulette emerged only in the late 18th century as a glamorous attraction in the casinos of Europe, where it has long been associated with the gaming rooms at Monte-Carlo.

The Roulette wheel layout used in Europe and in America generally not the same. The Roulette wheels in Europe are numbered 1-36, and have a green zero section. The Roulette wheels in America, however, have a green zero and double zero, giving the American casinos twice the house edge. Things have improved however, in the mid 1800's, Roulette wheels in Europe had the double zero system, while those in America had even a triple zero.

Roulette history is hard to come by because the origin of Roulette is lost, and there was likely some form of a wheel based game going back almost as far as the origin of the wheel itself. There are stories that the game was invented in China and brought to Europe by traders who were trading with the Chinese.
Several early versions of a wheel and spinning ball were invented in the 17th and 18th centuries in Europe. The first games that we would recognize as modern Roulette were introduced in Paris casinos around the end of the 18th century. This game contained all of the features that we have today with the one exception, the single zero was colored red while the double zero was colored black. This led to some confusion for players and the color green was introduced for the zero and double zero to alleviate the confusion.

In the mid 19th century the single zero game was invented in France, this reduced the casino's edge thereby increasing the odds of the player. When gambling was outlawed in Germany the inventor of the single zero machine (Louis Blanc) accepted an invitation to go to Monaco to establish and operate a casino. The casino set the standards for Roulette in Europe, and Roulette remained exclusive to Monte Carlo until 1933. This led to the gambling and resort industry in Monaco as many of Europe's rich were attracted to the luxurious Monte Carlo casino.

The use of the double zero Roulette wheels survived in the United States and is sometimes called the "American Wheel". The introduction of the single zero wheel (with better odds for the player) resulted in the demise of the double zero wheels in Europe and has become known as the "French Wheel" in Roulette history.

In Europe (also Atlantic City in the U.S.) the Casino's offered another refinement to the game that increased the odds yet again for the player, the option of "En Prison" was offered. With the en prison option if the player has bet an even money bet (Even-Odd, Red-Black, 1-18 or 19-36) and zero or double zero is the next outcome the player has two options:

  1. The player can "imprison" the bet. This means the bet stays where it is and the next spin determines if the bet is lost or returned to the player.
  2. The player may surrender half of the bet.
Most people exercise the en prison option so don't be surprised if the croupier assumes that you will also, be sure to tell him/her if you would prefer to surrender half of your bet.

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