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As a player, you place an opening bet and the dealer will deal two cards. The object of the game is to bet on the likelihood that the rank of a third card is going to fall between the first two. If it does fall between, you win. If it doesn't, you lose. So far, it's too simple. This is where the "raise" bet comes in and it's based on the "spread". Spread is the number of card values that lie between the two initial cards. The value of any card from 2 to 10 counts at face value, a jack counts as 11, a queen as 12, a king as 13, and an ace counts as 14. A couple of examples are worthwhile. Let's say the dealer deals a 7 and a 10. What's the spread? Since 8 and 9 fall between the 7 and 10, the spread is 2. Ok, let's say the next hand plays a 4 and a 5. The spread? Since the cards are consecutive, no cards fall between 4 and 5, it's called a "tie", you keep your money and the hand is over. The interesting part of Red Dog is betting on the spread. This is an optional second bet where you go for a bonus payout. The house sets the odds based on a simple principle: the narrower the spread, the higher the potential payout ("bonus")

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If you play enough roulette you may come across the term charting a table. This is an expression used by more experienced players and it can pertain to one of two things.

  1. Analyis of a table, based on data derived from watching a table or from the digital roulette score sign, or
  2. Physical notation of the table decisions, which may take place after the evaluation stage noted above.
In either case, you are attempting to glean information from the table about its active trends, so that data flow path can be analysed and acted upon. Notation, however, can also be useful for an expanded evaluation after the session. But what's the point of doing this if every table result is an independent event? The future is an unknown at any table, right? True. But most tables tend to incline in a certain direction, and that trend can hang on for quite some time. It comes down to this : you can be oblivious to the table trend, or you can customise your play around it. The former is gambling. The latter is gambling to win. As you can well imagine, I advocate the latter. Some players cling to the belief that all tables are equal, and so it makes no difference which table you choose. A table that shows five zeros out of the twenty numbers on its digital score sign is equal to one that shown none? Would you light a torch to see the sun?

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The object of the game is to throw a 7 or 11, which are winning throws and avoid throwing 2,3 or 12, which are losing throws. The shooter must establish a point number; point numbers are the numbers 4,5,6,8,9 or 10 when one of these numbers is thrown then a point has been established and the shooter plays against this number and if they get point before hitting a seven then they win. Any player can bet on the throw of the dice and can either bet on the shooter or on the house. Four casino employees overlook a game of craps there is one box man, one stickman and two dealers, Each are responsible for the following Box man is the craps table supervisor who sits between the stickman and directly behind the thousands of dollars worth of chips that the casino keeps on hand at each craps table. Dealers: the two dealers at the Craps table are responsible for all the bets made on his half of the table. Whenever you want to make free odds, place, or lay bet in a casino, you should give the money to the dealer at your end of the table and he will make the bet for you. Stickman: is the casino employee who calls out the dice rolls and returns the dice to the shooter. The stickman also is responsible for the placing and paying of bets. The speed of the game and the varieties of bets are one of the main attractions to the game of craps.

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The game-play of roulette is rather uncomplicated, but one must be a bit familiar with roulette rules before placing any sophisticated bets. In addition to roulette rules, this page addresses proper etiquette around the table, and gives a walkthrough so you know exactly what to do. The first thing you should know is how the table minimum works. If you are playing at a table with a $5 minimum, you are required to place $5 on each of your outside bets, and/or a total of at least $5 on your inside bets (inside and outside bets are explained in a second) So if you play black/red, odd/even or high/low, you must place the table minimum for each and every bet. On the other hand, you could place 5 $1 bets on 5 completely different inside bets (specific numbers or combinations of numbers) Before you get confused, standard North American roulette rules have the table use different chips than other table games at the casino. Each player is assigned a different color of chip, letting the dealer differentiate bets and match them to the right players. These chips are worthless at the other tables in the casino, so don't bother trying to stack them up under your blackjack chips or anything silly like that. The roulette dealer will exchange your game chips for regular chips when you are finished playing. You usually have to give some indication to the dealer as to what value of chip denomination you want to be provided with. For a $5 minimum table, you will usually have a minimum value of $1 on roulette chips. Judge this based on your average bet and whether or not you like to split things up a lot. Again, so you don't get confused, when you get your roulette chips they will not be marked with a denomination, you choose it, and all of the chips will reflect that worth (the dealer keeps track of this by associating the amount and color with a 'lammer') Roulette doesn't move at a quick pace, it's for a more relaxed crowd than you're likely to find at the craps table. Roulette rules kind of necessitate this sluggishness, as making all of the bets is what slows things down. When you're at the point that you want to place your bet, don't be concerned about someone else having already taken your bet, chips can share bets thanks to the colors. Roulette rules give you lots of time to set your bet, and can even keep doing so after the wheel has been spun, just don't try it after the dealer waves his hands over the table (if there are any new players the dealer will most likely say 'no more bets' out-loud too) Once the ball has found its pocket, the dealer will call out the winning number and place a clear marker on that number's spot on the table layout. The dealer then sweeps the table clean and the winner is paid. Wait until the dealer says 'place your bets' before putting any chips down for the next spin.

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Craps is one of the most exciting table games played in online casinos today. It is one of the few truly social games played in modern casino, and one of the few played with dice. While the game's apparent complexity and odd jargon may, at first, be intimidating you will find the game of Craps to be enjoyable and rewarding. Objective The object of Craps is to predict the outcome of a roll of the dice. Playing the Game Playing Craps can be as simple or as complicated as you choose to make it. There are an extensive array of betting options available but the player only needs to understand a few of them to play the game, have fun and win. Craps is a game of dice. The player is betting on which numbers the next roll of the dice will produce (or won't produce.) In its simplest form the player (called the shooter) will place a bet on the Pass line (or on the Don't Pass Line) and try to roll a seven or an eleven. If the shooter succeeds the bet will pay even money and the shooter can make another bet. This first roll is called the 'Come Out' roll. Should the player fail to roll a seven or eleven then a 'point' is established on the number of the value of the dice rolled. Once a point is established the shooter's object is to roll the same number again before the next seven is rolled. If a seven is rolled the shooter looses his bet. Once a point has been established the shooter can not remove his bet from the table. While the shooter is trying to make the point he can add extra bets to the table. Types of Bets The Pass Bet
This is a bet that the shooter will throw a 7 or 11 on the come-out roll or, alternatively, that the shooter will make the point before the next 7 is rolled. The Don't Pass Bet
This is the opposite of the pass bet. This bet is placed against the shooter and wins if Craps (2, 3 or 12) is thrown on the come-out roll or if the shooter fails to make the point. If a 12 is thrown, the bet ties. The Come Bet
This bet is similar to the pass bet but cannot be made on the come-out roll. Traditionally the Come and Don't Come bets are available to allow players just joining the table to take part in the action immediately, instead of having to wait for the shooter to make or miss the point! The Don't Come Bet
Again, this bet is similar to the 'Don't Pass' bet, but can not be made on the come-out roll. Odds Bet
This is an additional bet made on a Pass, Don't Pass, Come or Don't Come bet that has already been placed. 'Odds' bets can only be made once the point has been established. The advantage of an Odds bet is that it is paid out at the correct odds. Win Bet
This bet can be made on the following numbers: 4, 5, 6, 8, 9, and 10. It is a bet that the relevant number will be rolled BEFORE a seven is rolled. Lose Bet
This bet can be made on the following numbers: 4, 5, 6, 8, 9, and 10. It is a bet that a seven will be rolled BEFORE the relevant number comes up. Field Bet
This is a bet on the outcome of the next throw. It pays even money if a 3, 4, 9, 10 or 11 are rolled and pays 2 to 1 if a 2 or 12 are rolled. Hardways Bet
This bet can be made on a 4, 6, 8 or 10. It is a bet that the relevant number will be rolled in its double form (i.e. 2 dice showing 4 would be HARDWAY 8) BEFORE a seven AND before that number is rolled in any other combination. Any Seven
This is a bet on the outcome of the next throw. It pays 5 for 1 (4 to 1) if a seven is rolled in the next throw. Any Craps
This is a bet on the outcome of the next throw. It pays 8 for 1 (7 to 1) if a 2, 3 or 12 is rolled in the next throw. Craps Two
This is a bet on the outcome of the next throw. It pays 30 to 1 if a 2 is rolled in the next throw. Craps Twelve
This is a bet on the outcome of the next throw. It pays 30 to 1 if a 12 is rolled in the next throw. Craps Three
This is a bet on the outcome of the next throw. It pays 15 to 1 if a 3 is rolled in the next throw. Eleven
This is a bet on the outcome of the next throw. It pays 15 to 1 if an 11 is rolled in the next throw. Horn
This is a single roll bet on any Craps (2, 3 or 12) and 11. Odds are paid out accordingly. Big 6 and Big 8
These are a bet that the appropriate number (6 or 8) will be rolled before the next seven. It pays even money.

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