T Point Shooter


• Pair of Jacks or Better - Pair of Jacks, Queens, Kings or Aces. Achieveing this will return whatever you have bet.
• Two Pairs - A hand that contains two pairs such as two 3's and two 7's. Achieving this pays double your bet.
• Three Of A Kind - Three cards that are the same numberwise. Achieving this pays 3X your bet.
• Straight - All 5 cards consecutive but not in the same suit. For example, 5, 6, 7, 8, 9. Achieving this pays 3X your bet.
• Flush - Any 5 cards of the same suit, the numbers do not matter. Achieving this pays 5 to 6X your bet.
• Full House - Two cards of the same value and three cards of the same value such as 7, 7, Queen, Queen, Queen. Achieving this pays 6-9X your bet.
• Four Of A Kind - Four cards of the same numerical value such as four 10's. Achieving this pays 25X your bet.
• Straight Flush - Five cards of the same suit in numerical order such as 5, 6, 7, 8, 9 of hearts. Achieving this pays 50X your bet.
• Royal Flush - Five cards of the same suit, MUST be 10, Jack, Queen, King, Ace. Achieving this pays 250X your bet if you bet 1 to 4 coins and 4000X your bet if you bet 5 coins.

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The object of the game is to throw a 7 or 11, which are winning throws and avoid throwing 2,3 or 12, which are losing throws. The shooter must establish a point number; point numbers are the numbers 4,5,6,8,9 or 10 when one of these numbers is thrown then a point has been established and the shooter plays against this number and if they get point before hitting a seven then they win. Any player can bet on the throw of the dice and can either bet on the shooter or on the house. Four casino employees overlook a game of craps there is one box man, one stickman and two dealers, Each are responsible for the following Box man is the craps table supervisor who sits between the stickman and directly behind the thousands of dollars worth of chips that the casino keeps on hand at each craps table. Dealers: the two dealers at the Craps table are responsible for all the bets made on his half of the table. Whenever you want to make free odds, place, or lay bet in a casino, you should give the money to the dealer at your end of the table and he will make the bet for you. Stickman: is the casino employee who calls out the dice rolls and returns the dice to the shooter. The stickman also is responsible for the placing and paying of bets. The speed of the game and the varieties of bets are one of the main attractions to the game of craps.

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Pass LineA pass line bet is a bet placed before the come out roll (i.e. the first roll of the dice in a new craps round) A wager on the pass line wins immediately if the come out roll is 7 or 11 (naturals), and loses if the come out roll is 2, 3, or 12 (craps numbers) If any other number (4,5, 6, 8, 9, or 10) is rolled, that number becomes "the point." If the shooter rolls the point again before rolling a 7, your pass line bet wins. If the shooter rolls a 7 before rolling the point again, your pass line bet loses. Don't Pass LineA don't pass line bet is essentially the reverse of a pass line bet, and is alsoplaced before the come out roll. If the shooter rolls 3 or 12 on the come outroll, a don't pass line bet wins immediately. If, however, the come out rollis 7 or 11, don't pass line bets lose. If the come out roll is 2, a don't passline bet is returned to the player in a push. If the come out roll is 4, 5, 6,8, 9, or 10, that number becomes the point. Once the point has been established,don't pass line bets win if the shooter rolls a 7 before rolling the point again.If the shooter rolls the point again before rolling a 7, don't pass line betslose. ComeA come bet is placed before any roll of the dice, once a point has been established by the come out roll. Come bets win immediately if the shooter's next roll is 7 or 11, and lose if the roll is 2, 3, or 12. If the shooter rolls 4, 5, 6, 8, 9, or 10, that number becomes "the come point." If the shooter rolls the come point again before rolling a 7, the come bet wins. Don't ComeA don't come bet is essentially the opposite of a come bet. Don't come bets winimmediately when the shooter's next roll is 3 or 12, and lose if the roll is7 or 11. If the shooter rolls a 2, the bet will be returned to the player ina push. After the come point is established, don't come bets win if 7 is rolledand lose if the come point is rolled. OddsAn odds bet is a "back up" bet on an original pass line, don't pass line, come,or don't come bet. Gold Club allows odds bets of three times your original bets. FieldA field bet is a bet that the next roll of the dice will be either 2, 3, 4, 9, 10, 11, or 12. Big Six and Big EightA big six bet is a bet that 6 will be rolled before 7. Likewise, a big eight bet is a bet that 8 will be rolled before 7. Place WinA place win bet is a bet that either 4, 5, 6, 8, 9, or 10 will be rolled before a seven. Place LoseA place lose bet is a bet that 7 will be rolled before either 4, 5, 6, 8, 9, or 10. BuyA buy bet is a bet that either 4, 6, 8, 9, or 10 will be rolled before 7. A vigorish (vig.) of 5% is charged when placing the buy bet. LayA lay bet is a bet that 7 will be rolled before 4, 6, 8, 9, or 10. A 5% vig. is charged when placing the lay bet. Any 7An "any 7" bet is a bet that the next roll of the dice will be 7. Any 11An "any 11" bet is a bet that the next roll of the dice will be 11. Any Craps An "any craps" bet is a bet that the next roll of the dice will be 2, 3, or 12. Horn A horn bet is a bet that the next roll of the dice will be either 2, 3, 11, or 12. HardwayA hardway bet is a bet that the shooter will roll either a 4, 6, 8, or 10 as doubles (2+2, 3+3, 4+4, or 5+5) before rolling a 7. Rolling a number by doubles is said to be rolling the number "the hard way."

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