Two Win Coins


1 - Red Or Black This bet is very simple, you predict if the number the ball lands on is going to be red or black. Odds are 1:1.
2 - 1-18 Or 19-24 Predict if the number the balls lands on will be in the lower half (numbers 1 to 18) or the upper half (19 to 30) If 0 or 00 shows up then you lose no matter what half you have picked. The odds are 1:1.
3 - Odd Or Even Choose whether you think the number will be odd or even. 00 and 0 do not count. The odds are 1:1.
4 - 1st 12, 2nd 12 or 3rd 12 The numbers are split into 3 sets of 12 and you choose which section the number will be in. 0 and 00 are not included in the bet. Odds are 2:1.
5 - Column 12's The same as the above but the 12 are going downwards so they are not in order. Also pays 2:1.
6 - Number Bet A chip is placed on one number so the only chance of winning is if that number comes out. Odds are 35:1, the highest paying bet.
7 - Corner Bet Chips placed where the corners of 4 numbers meet so if one of the 4 numbers surrounding your chip shows up, you win. Odds are 8:1.
8 - Between Two Numbers The chip is placed on the center of the line in between two numbers. If one of the numbers show up you win. Odds are 17:1.
9 - Two Row Bet Placing the chip here covers two rows of numbers. For example, a chip placed where number 9 is would cover numbers 22 through to 27. Has to be placed on the right hand side on the line between the two rows you would like. Odds are 5:1.
10 - One Row Bet This bet covers three numbers, for instance if you placed a chip where number 10 is on the diagram you would be betting on numbers 19, 20 and 21. Odds are 11:1.
11 - 5 Number Bet The only place to make a 5 number bet on the board. This bet covers 0, 00, 1, 2 and 3. The odds are 6:1.

-

The parlay is a fairly common wagering play, which involves adding the profit from a bet (that just won) to the original wager, forming a new, larger bet.This is a good way to capitalise on a winning streak of even money bets, such as those found at blackjack, or outside bets (like red or black) at roulette. Doing so gives one the potential to win two units (in the next bet) without risking any more than the single unit of the previous bet.For bets that pay any more or any less than 1-1, however this technique is not as effective. The 2-1 bets, for example don't tend to come up in streaks, and in the 1-2 bets don't offer the potential to double the size of your win. If you stick to 1-1 bets, you can, however, expand your potential for gain by adding another stage to your parlay. That is, if your first parlay succeeds, you can parlay everything you won one more time, giving you the chance to win a total of seven units, while technically risking only the single original unit. This is referred to a multiple stage parlay, but its not an easy bet to win. You have to be either lucky, or have a strong indication from the prior table patterns that such an extended streak is unlikely to occur. While being a tough bet to win, the profit potential from a multiple stage parlay can be downright seductive. For example, a three stage 1-1 parlay will return 15 units; a four stager will return 31, and a 5 stager will return 3 units. Not a bad return from one unit applied to an even money proposition.But most pros understand that two stagers are very risky, and that anything beyond that is pretty much a fool's game!

-



In order to become a master video poker player, there are a few things you need to know. The first is how to read a payout schedule, so you know the difference between short, partial play and full-pay versions. And second, you need to know the strategies for all the kinds of video poker games.

First we will discuss Pay Schedules, and once we’ve established everything you need to know about that topic, we’ll move onto Strategies for two challenging games, Deuces Wild and Joker's Wild.

PAY SCHEDULES

Typically, a 9/6 video poker game will hit the royal flush every 40,000 hands played, which is equivalent to approximately 80 to 100 hours of game time. Other games, such as the 8/5 will hit the royal flush every 45,000 hands, the 7/5's will hit each 50,000 hands, and the 6/5's will hit approximately every 70,000 hands played.

You should always bet the maximum number of coins that are allowed. For example, if you bet 5 coins, all winning hands are paid out multiplied by a factor of 5, except for the royal flush.

DEUCES WILD STRATEGIES

Full-pay Deuces Wild Versions will be 9/5's 9 coins for a straight flush and 5 coins for 4-of-a-kind.

You should not be reluctant to throw away your five cards. You want to make room for additional cards that could be deuces, and holding that Ace or King is not going to help you if the next hand coming up could be four or five sevens. This is why…

Most Jacks or Better players will throw away complete hands-5 cards only 3% of the time, while Deuces Wild players almost 20% of the time, which is approximately every fifth hand.

You should not keep two pairs. You should select one or the other, as 3-of-a-kind is the minimum scheduled payout. Inside straights should be held only if they present the best possible return from your initial five cards dealt. Therefore, a 5, 6, 8, 9 hand can produce a 7 or wild card in this video poker version.

Strategies for this game are determined by the number of deuces or absence of deuces that are dealt in your initial hand, and approximately every 5000 hands will hit four deuces. This is a secondary jackpot that will keep you in the game or allow you to pocket some winnings.

The excitement of all or nothing in Deuces makes it an awesome game to play. You can go for hours without seeing one Deuce, but then hit a Royal with Deuces, and four-of-a-kind is easy to get.

JOKER's WILD STRATEGIES

The full-pay Joker's Wild pay schedule will be 7/5 machines, 7 coins for a full house and 5 coins for a flush. There are two versions of the game out there: one returns money on a pair of Kings or better, while the other requires at least two pairs before there is a payout. This first game is obviously the more desirable full-pay version.

These strategies for Jokers, unlike Jacks, reflect the wild card, a 53-card deck, and the different payouts. If you do not hold the Joker, keep three cards to a royal over a pair of Aces or Kings because of the higher payout. You could catch another Ace or King and still be paid.

If three cards are consecutive cards for a straight flush, for example, the 5, 6, and 7 of hearts, discard other cards for the higher payback. If not consecutive, keep the small pair.

Don't be afraid to hold the Joker alone. More than 3% of the time, you won't be able to connect with a straight, flush, straight flush, or a high pair; however, holding the Joker only can give you four new cards, and a win.

-

Some people think that they have better chances if they play certain slot machine games such as those in the entrance, those that haven't paid off for a long time, or ones that have been paying off a lot. Don't waste your time trying to find a "hot" machine or a machine that is "due" to payoff, it's a myth. The slot machines are programmed at the manufacturing site to be random, each play on each machine has the same odds no matter how often or how long ago it paid off.There is some truth that the higher denomination machine payoff slightly more often than the smaller denomination machines. The nickel and quarter machines usually pay the least, while the $100.00 machines pay off the most often.It is also true that if you are a regular player, and play a lot the casino may consider you a preferred customer. These preferred customers may be given rewards by the casino in an attempt to keep their business. So it may be to your advantage to stay with only one casino and do all of your gaming at the same place.Simple Slots : for simple slot machines where you simply bet one coin and pull the lever there is no strategy, you simply play for fun. Just remember to play at a level you can afford. Take your wins when you get them, accept your losses, and enjoy yourself.Multiple-Coin slots are slot machines that allow for multiple coins to be played. There are two different types:

  1. On some, you can increase your odds of winning by increasing the number of payout lines. Each coin played adds another payout line up to a maximum of five, three horizontal lines and two diagonal lines. The machine will pay out on winning sequences on all lines you've bet on.
  2. On others, you can increase the payout on winning depending on your bet. For example, if one coin is played a payout might be 200 coins, 500 coins for two coins played and 1000 coins if a third coin is played. The best strategy for these machines is to play the maximum numbers of coins, because assuming you win the same number of times the additional payout percentage makes you more money. Think about stepping down a level if you want to limit your wagers, it is smarter to play a quarter machine using maximum coins rather than to play a dollar machine using one coin.

-


1 - Buy Bet Here you can guess that a certain number will be rolled before a 7. It's the same as a place bet but a Buy Bet pays true odds with a 5% charge with a win.
2 - Don't Come Bet Opposite of a 'Come Bet'. Odds are the same.
3 - Place Bet Here you can bet that a certain number will be rolled before a 7. The odds are 9:5 on a 4 and 10, 7:5 on a 5 and 9 and 7:6 on a 6 and 8 roll.
4 - Come Bet Is basically the same as the 'Pass Line Bet' but the bet is made after the shooter gets point. The shooters next roll then becomes this bets come out roll. This bet wins with 7 and 11 and loses with 2, 3 and 12. If another number is rolled then your counter is moved to the corresponding place (see number 10 on diagram) And for you to win a point must be regained before a 7 is rolled. The odds are 1:1.
5 - Field Bet Is where you bet if the outcome of the next roll will be a 2, 3, 4, 9, 10, 11 or 12. Any other figures lose. 2:1 are the odds for 2 and 12, and the rest are 1:1.
6 - 6 & 8 You bet if a 6 or 8 will be rolled before the next 7. Odds are 1:1.
7 - Don't Pass Bet A simple bet, that the shooter does NOT win the game. The odds are 1:1.
8 - Pass Line Bet The simplest bet; you bet that the shooter wins the game. The odds are 1:1.
9 - Odds Bet This strengthens your 'Don't Pass Bet' or your 'Pass Line Bet' but this bet is made after point on the shooters come out roll. The odds are 2:1 for a 4 and 10, 3:" for a 5 and 9 roll and 6:5 for a 6 and 8 roll.
10 Number 10 corresponds with information in the 'Come Bet'.

-


T Bet Bet | Two Total | T Don Roulette | T Come Bet | T Card

© 2006