|
Value Total Card
• High Card - This is used when no one at all on the table has any other winning hand such as a pair or better. The winner will be judged on who has the highest card, if 2 or more people have the same high card then they will move onto the 2nd highest card and so on until someone wins. This is also used if in a game some people have the same winning hand. For example, if Cheryl and Nigel were playing and they both revealed a pair of 8's then they would see who had the highest cards. • Pair - When a player has two cards the same such as two 8's. Ties are broken using the 'High Card'. • Two Pairs - A hand consisting of two pairs such as two 8's and two 10's. Ties are broken using the 'High Card'. • Three Of A Kind - Three cards that are the same numberwise. No need for the high card as there is only four of each value per deck. • Straight - All 5 cards consecutive but not in the same suit. For example, 5, 6, 7, 8, 9. If two people have a straight then the highest straight wins. If more than one person has the same straight then they split the pot between them. • Flush - Any 5 cards of the same suit, the numbers do not matter but if more than one person has a flush then the one containing the highest card wins. • Full House - Two cards of the same value and three cards of the same value such as 7, 7, Queen, Queen, Queen. The highest wins. • Four Of A Kind - Four cards of the same numerical value such as four 10's. No need for the high card as there is only four of each value per deck. • Straight Flush - Five cards of the same suit in numerical order such as 5, 6, 7, 8, 9 of hearts. The higher the straight the better. • Royal Flush - Five cards of the same suit, MUST be 10, Jack, Queen, King, Ace.
-
The player's objective is to get a hand that is closer to 9 in value than the banker's. The game is played modulo 10, that is if the total of the hand is greater than 10, then 10 is subtracted from the total. (Thus the value of a hand is always between 0 through 9) For example, if the players cards total 15, 10 is subtracted and the value of the hand becomes 5. An ace counts as 1, two counts as 2, etc. , up through nine counts as 9, but tens (also jacks, queens and kings) count as 0. - The maximum number of cards in a baccarat hand is three.
- If the banker or the player has an eight (natural eight) or a nine (natural nine) on the first two cards dealt, no further cards are drawn.
- The player always draws when the hand is a five or less, unless the banker has a natural, and stands on a six and seven.
- The banker draws if the hand is a
a) three and the player's hand stands on a six or a seven, or draws anything but a face card or an eight. b) four and the player's hand stands on a six or a seven, or if he draws any card between two and seven inclusive. c) five and the player's hand stands on a six or a seven, of it he draws any card between four and seven inclusive. d) six and the player draws a six or a seven. - he banker always stands if the player stands on a six or a seven.
There are two hands dealt regardless of how many players there are: the banker's hand and the player's hand. Both the banker and the player are dealt two cards, and depending on the value of the hand, might be dealt a third in either case. The task for you as a player is to bet on the banker's hand, the player's hand, or a draw, which means that the two hands are tied. The payout for winning a bet on the banker's or the player's hand is even money, or 1 to 1 and winning draw bets are paid off at 8 to 1 odds or 9 to 1 depending on where you are playing. Although the payoff for winning a draw bet is much more appealing, the chances of actually getting it are pretty low. If the player or banker has a two card total of 8 or 9, he/she turns the cards over immediately. The other must do so also. (In online baccarat cards are always face up) A 9 value wins over any lesser total, and if neither player has a 9 then 8 wins over any lesser total. Tied 9s or tied 8s are a stand off; no money changes hands (unless ties can be bet on)
If neither the player or the banker has a natural (a total of 8 or 9) then play goes to the player. The player stands on a total of 6 or 7, but if the player has a total of 5 or less he/she must draw one card (face up)
Now it is the bankers turn. With a total of 7, he stands. With a total of 6 or less, his selection depends on the value of his two card total and the value of the card that the player drew.
-
An Ace can count as either 1 or 11, as demonstrated below. The cards from 2 through 9 are valued as indicated. The 10, Jack, Queen, and King are all valued at 10.
The suits of the cards do not have any meaning in the game.The value of a hand is simply the sum of the point counts of each card in the hand. For example, a hand containing (5,7,9) has the value of 21. The Ace can be counted as either 1 or 11. You need not specify which value the Ace has. It's assumed to always have the value that makes the best hand. An example will illustrate: Suppose that you have the beginning hand (Ace, 6) This hand can be either 7 or 17. If you stop there, it will be 17. Let's assume that you draw another card to the hand and now have (Ace, 6, 3) Your total hand is now 20, counting the Ace as 11. Let's backtrack and assume that you had instead drawn a third card which was an 8. The hand is now (Ace, 6, 8) which totals 15. Notice that now the Ace must be counted as only 1 to avoid going over 21.
A hand that contains an Ace is called a "soft" total if the Ace can be counted as either 1 or 11 without the total going over 21. For example (Ace, 6) is a soft 17. The description stems from the fact that the player can always draw another card to a soft total with no danger of "busting" by going over 21. The hand (Ace,6,10) on the other hand is a "hard" 17, since now the Ace must be counted as only 1, again because counting it as 11 would make the hand go over 21.
Some people think the object of the game is to get 21, or to get closer to 21 than the dealer without "busting," which means going over 21. This is incorrect! The real objective of the game is to beat the dealer. There are 3 ways in which a player can beat the dealer:
1. The player receives an ace and a 10-value card for blackjack. 2. The player gets closer to 21 than the dealer. 3. The dealer goes over 21 and the player, regardless of what the total is in his hand, does not.
The game starts with every player making their opening bets. Make sure to read the sign next to the dealer which indicates the minimum and maximum table limit. Most online casinos have table limits from as low as $1 up to $100. After all the players placed their bets the dealer will start dealing the cards. Starting with the player to his left he gives every player one card, face down, including himself. This is the dealers down card. Then he deals a second round of cards, face down but this time the card he deals himself will be face up. This is the dealers up card. You now can look at both of your cards and find your total by simply adding the values of your cards.
-
Fanciful stories about the invention of Roulette include its invention by the 17th century French mathematician Blaise Pascal and first played in a casino in Paris, by a French monk to help break the monotony of monastery life, and by the Chinese, from whom it was transmitted to France by Dominican monks. Whatever its antecedents and origins, Roulette emerged only in the late 18th century as a glamorous attraction in the casinos of Europe, where it has long been associated with the gaming rooms at Monte-Carlo. The Roulette wheel layout used in Europe and in America generally not the same. The Roulette wheels in Europe are numbered 1-36, and have a green zero section. The Roulette wheels in America, however, have a green zero and double zero, giving the American casinos twice the house edge. Things have improved however, in the mid 1800's, Roulette wheels in Europe had the double zero system, while those in America had even a triple zero.
Roulette history is hard to come by because the origin of Roulette is lost, and there was likely some form of a wheel based game going back almost as far as the origin of the wheel itself. There are stories that the game was invented in China and brought to Europe by traders who were trading with the Chinese. Several early versions of a wheel and spinning ball were invented in the 17th and 18th centuries in Europe. The first games that we would recognize as modern Roulette were introduced in Paris casinos around the end of the 18th century. This game contained all of the features that we have today with the one exception, the single zero was colored red while the double zero was colored black. This led to some confusion for players and the color green was introduced for the zero and double zero to alleviate the confusion.
In the mid 19th century the single zero game was invented in France, this reduced the casino's edge thereby increasing the odds of the player. When gambling was outlawed in Germany the inventor of the single zero machine (Louis Blanc) accepted an invitation to go to Monaco to establish and operate a casino. The casino set the standards for Roulette in Europe, and Roulette remained exclusive to Monte Carlo until 1933. This led to the gambling and resort industry in Monaco as many of Europe's rich were attracted to the luxurious Monte Carlo casino.
The use of the double zero Roulette wheels survived in the United States and is sometimes called the "American Wheel". The introduction of the single zero wheel (with better odds for the player) resulted in the demise of the double zero wheels in Europe and has become known as the "French Wheel" in Roulette history.
In Europe (also Atlantic City in the U.S.) the Casino's offered another refinement to the game that increased the odds yet again for the player, the option of "En Prison" was offered. With the en prison option if the player has bet an even money bet (Even-Odd, Red-Black, 1-18 or 19-36) and zero or double zero is the next outcome the player has two options: - The player can "imprison" the bet. This means the bet stays where it is and the next spin determines if the bet is lost or returned to the player.
- The player may surrender half of the bet.
Most people exercise the en prison option so don't be surprised if the croupier assumes that you will also, be sure to tell him/her if you would prefer to surrender half of your bet.
-

Value Total Card | Value Two Hand | Value Two Cards | Value Two | Versus Bet
|