Wheel Round


1 - Red Or Black This bet is very simple, you predict if the number the ball lands on is going to be red or black. Odds are 1:1.
2 - 1-18 Or 19-24 Predict if the number the balls lands on will be in the lower half (numbers 1 to 18) or the upper half (19 to 30) If 0 or 00 shows up then you lose no matter what half you have picked. The odds are 1:1.
3 - Odd Or Even Choose whether you think the number will be odd or even. 00 and 0 do not count. The odds are 1:1.
4 - 1st 12, 2nd 12 or 3rd 12 The numbers are split into 3 sets of 12 and you choose which section the number will be in. 0 and 00 are not included in the bet. Odds are 2:1.
5 - Column 12's The same as the above but the 12 are going downwards so they are not in order. Also pays 2:1.
6 - Number Bet A chip is placed on one number so the only chance of winning is if that number comes out. Odds are 35:1, the highest paying bet.
7 - Corner Bet Chips placed where the corners of 4 numbers meet so if one of the 4 numbers surrounding your chip shows up, you win. Odds are 8:1.
8 - Between Two Numbers The chip is placed on the center of the line in between two numbers. If one of the numbers show up you win. Odds are 17:1.
9 - Two Row Bet Placing the chip here covers two rows of numbers. For example, a chip placed where number 9 is would cover numbers 22 through to 27. Has to be placed on the right hand side on the line between the two rows you would like. Odds are 5:1.
10 - One Row Bet This bet covers three numbers, for instance if you placed a chip where number 10 is on the diagram you would be betting on numbers 19, 20 and 21. Odds are 11:1.
11 - 5 Number Bet The only place to make a 5 number bet on the board. This bet covers 0, 00, 1, 2 and 3. The odds are 6:1.

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This is a short list of simple to remember, and easy to follow roulette tips. The fact is, there are no roulette tips that will make you a bundle, but there are some that may keep you from losing one. Tip 1 - Never follow anybody's system. Even reputable names in the online gambling industry recommend you spread your bets around with a 'system' that makes no sense. Umm, ok let me just place the black and third column, so that if I win on one I will most likely lose the other. I'm sure they've convinced a million people to play though, because look at how few numbers could cause you to lose completely! That was sarcasm, subtle, but sarcasm. Spurious logic spouters, never listen to them.Tip 2 - Look hard for a single zero roulette wheel. This will cut the house edge much more than any other option in the game of roulette.Tip 3 - No matter how appealing a new and sexy bet might feel, never bet the five number bet, it has the worst odds on the table.Tip 4 - Search for casinos that offer the surrender rule. This will cut the house edge almost as much as a single zero roulette wheel will, but only on even-money outside bets.Tip 5 - No really, no systems.Tip 6 - Don't spend your time looking for a biased roulette wheel. Although this may have been a valid methodology a couple of decades ago, any casino worth it's chandeliers checks it's own roulette wheels for biases.

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As per normal poker rules - playing and betting proceeds in a clockwise direction.

All Players must first ante before they receive their initial cards, except the $0.50/$1 game which has no ante.

There are four betting rounds in a complete game of Five-Card Stud, not including the ante.

On the first round of betting, the Player with the lowest value door card "brings-in" and starts the betting - equal to at least half the minimum bet for the game. In proceeding rounds, the Player with the highest hand initiates the betting. If hands tie, the Player to the left of the dealer acts first.

Betting increments in the game determine the bets. In a game of $2 and $4 betting increments, the first two rounds of betting and raising are set at the lower level of $2, the other three rounds of betting and raising are set at the higher level of $4.

The maximum allowable number of bets per Player during any betting round is four. This includes a (1) bet, (2) raise, (3) re-raise, and (4) cap. The term cap is used to describe the 3rd raise in a round since betting is then capped and can't be raised further. Once capped, Players will have only the option of calling or folding.

In betting rounds where Players have folded, the first active Player left of the Disc/Dealer is first to act.

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  1. The Players to the left of the Dealer begin by posting the blind bets .

  2. Four pocket cards are dealt to each Player - face-down

  3. First round of betting - options are to fold, bet, or raise. Only one bet, and three raises per Player are allowed on the first round. Players cannot "check" in the first round, as Blinds are bets, and not antes.

  4. Three communal cards (flop ) are dealt face-up in the center of the table. All communal cards are active for all Players and can be used in combination with each Player's two cards.

  5. Second round of betting - options are to check, fold, bet, or raise.

  6. Fourth communal card (Turn ) is dealt face-up.

  7. Third round of betting - options are to check, fold, bet, or raise.

  8. If, at this stage, there are still at least two vying Players, the fifth, and final communal card (River ) is dealt face-up.

  9. Final round of betting follows.

  10. The Showdown! All remaining Players then create the best five-card low and the best five-card high hand possible. You can only use: two pocket cards and three communal cards or low hands can only win if all the cards in the hand have a value of 8 or less.

  11. The two Players with the best high and low hands split the pot!

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Standard roulette game rules and playing methodology:
The players begin by making their bets, placing chips on the spaces of the layout in the manner permitted by the applicable rules for the area/state/country etc. The dealer spins the wheel in a counterclockwise direction then flips the ball on the bowl's back track so that it travels clockwise. Players may continue placing bets while wheel and ball are still in motion until the dealer yells (says) "No More Bets!". He does this as the ball slows down and is about to drop off the back track. Bets placed on the layout after this announcement are not valid and must be returned to the player(s) When the ball falls and comes to rest between any two metal partitions of the wheel, it marks the winning number, a zero or double zero, the winning color and any other permitted bet that pertains to a winning number or symbol. The dealer immediately announces the winning number and its color, and he points with his index finger to the corresponding number on the layout. Some dealers place a plastic peg on the winning number so all can see clearly. He then collects all losing bets, not disturbing the chips resting on winning spaces, and pays off the winner or winners with the correct amount of chips due each winning bet. The signs 0 and 00 win for the bank all bets except those placed in 0 and 00. On the first spin, the dealer has no fixed point from which to spin the wheel or ball. Thereafter he must spin both from the winning pocket into which the ball dropped. The croupier dealing the wheel is obliged to spin the ball with the hand nearest the wheel. Some casinos give the player the privilege of being able to ask the inspector or casino operator to substitute another dealer, and this may be done provided one or more of the other players at the table do not object. No such substitution may take place after the dealer has thrown the ball five times.

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